2013 Game Art Festival
A festival of experimental games, game art, tournaments, performances, music, and presentations.
A festival of experimental games, game art, tournaments, performances, music, and presentations.
daqri shows us what's possible in the field of Augmented Reality
"I think if you can get inside someone’s head, and make the synapses shift for a second, then there’s something really valuable to that."
Design | Media Arts Lecture Series
Jim Munroe shows us got to get started making interactive fiction
Master mold maker Chad Takenaka talks about his 20+ years of experience fabricating models
Scott Lee will discuss his experiences at Riot Games and Smilu and highlight the differences between Indie and AAA.
Garrett Johnson describes how he created an independent major for Game Design at UCLA
Lea Schönfelder will speak about her work and explain her artistic process
Come and celebrate International Games Day at the Powell Library on UCLA campus!
Join us for a talk with Chris Solarski, author of the new book Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
a educational meta LARP designed by Live Game Labs
Help us design a LARP to play at the Melrose Trading Post!
Learn from a seasoned indie developer what it's like work on an ambitious video game project
A two day festival of experimental games, demos, game art, performances, music and tournaments. Admission is free and open to the public!
A workshop by Aaron Casillas on breaking into the game industry.
A lecture by the founder of molleindustria.
A no-frills workshop in Game Maker.
A discussion with Steve Mamber, Peter Lunenfeld, and Eddo Stern.
One night, six chiptune bands, lots of electronics - April 26, 2012.
Jonathan Cecil leads a workshop on mesh creation in Unity.
The Game Lab presents a night of fun, food, games, and art! See full videos of the presentations.
Eddo Stern discusses his background, what skills have been helpful to him as an artist and game designer, and games' ability to engage with serious issues.
Come learn Game Maker, quick and dirty style, and start making 2D games.
Come learn the fundamentals of game design in Unity, or develop your skills to the next level.
Game Lab members teach high school students the principles and practice of digital game design.
A tool made by the UCLA Game Lab to create simple meshes from image textures based on image transparency, allowing easy generation of colliders fit to the mesh and the assignment of physics/texture materials.
This tutorial demonstrates incremental movement, turns, cheating prevention, win conditions, and an end screen.
This tutorial demonstrates how to use and display a game timer, as well as how to improve the die's behaviors.
This tutorial demonstrates the board-making process and how to assign behaviors to the board and player piece.
This tutorial demonstrates how to make your die keep track of which side it lands on, and not roll off the screen.
This tutorial gives a basic introduction to Unity, as well as demonstrating how to create a rolling six-sided die.
A study of techniques for guiding player attention throughout a game.
The paradoxical combinations of WOW.
Analyzing the structure of transitional spaces, from Donkey Kong's blank screens to Zelda’s interactive Hyrule Field.
A video showing the variety of game work produced at UCLA.
Game Maker's Sprite Editor is a nice free tool for creating lo-fi game sprites.
SFXR is a free simple tool for generating lo-fi sound effects.
This is a mini-review of a favorite tool for emulating the keyboard. An easy way to save keyboard emulation presets.
Create complex bitmap fonts for your game with this easy-to-use tool.
This is a mini-review of a favorite tool for manipulating audio.
Record footage of your game in action for promotional videos.
This is a mini-review of a favorite tool for editing video.
This is a mini-review of a couple of favorite tools for AS3 flash game development.
This is a mini-review of a favorite tool for tilemapping.
Cactus tells us about his background, his goals, and his thoughts on the current state of independent game design.
The UCLA GAME LAB presents a lecture and workshop with Scott Stoddard, creator of the web phenomenon Robot Unicorn Attack.
Develop your first game in Game Maker!
Scott Stoddard tells us about the development of Robot Unicorn Attack and how he measures a game's success.
The UCLA Game Lab presents a talk by our first international Artist in Residence, Walter Langelaar.
UCLA Game Lab is proud to present a workshop on Game Development with SCRUM by Clinton Keith, a leading consultant in this field.
This tutorial will demonstrate a technique for animating walk cycles.
...getting familiar with customized Operating Systems for creative coding and ad-hoc/intervention-style hacking.