UCLA Game Lab Blog

LA Hackathon at UCLA

Posted on April 4th, 2014 by Tyler

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What is a Hackathon? LA Hacks is a student competition to build the most exciting technology products within 36 hours. Products are then judged by professionals in the tech industry. Check out this blog post by hackathon guru Dave Fontenot to learn more. Who can attend? LA Hacks focuses primarily on undergraduate students but accepts high school [...]

Up in the clouds and down in the streets of Grand Theft Auto V

Posted on October 24th, 2013 by David O'Grady

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I’ve been endlessly driving through the streets of Los Santos née Los Angeles, trying to complete the main storyline of Grand Theft Auto V, the latest title in the “let’s print money” franchise by Rockstar Games (to the tune of a billion Washingtons in just three days after release). Players, too, can make it rain (virtually) at [...]

Colloquium on Games and Gamification

Posted on October 24th, 2013 by Tyler

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When: This Friday October 25th, 10:00am-6:00pm Where: Young Research Library, UCLA What: A colloquium about Games and Gamification, featuring Edward Castranova, Eddo Stern, Susan Lohman and more.

Trace the USC Institute for Creative Technologies – Nov. 1

Posted on October 24th, 2013 by Tyler

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Please join Incendiary Traces as we tour, draw, and otherwise trace (literally and metaphorically) the USC Institute for Creative Technologies (ICT). A post-tour discussion will follow. Friday, November. 1, 2013 1:00-6:00pm Established in 1999, the USC ICT is a University Affiliated Research Center working in collaboration with the U.S. Army Research Laboratory. It specializes in [...]

Unity printing workshop in Silverlake Nov 2-3

Posted on October 21st, 2013 by Eddo

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A free workshop in hosted by my Friends at Somewhere Something. Its a great warehouse space divided into units located near Silverlake. 18 seats available  based on the space that we have available –  contact Jose Sanchez <jomasan@gmail.com> to rsvp The workshop will cover introduction to Unity3D – a gaming platform, and how to create in-game objects [...]

Game Installation ‘Interference’ At Track 16 Gallery

Posted on October 2nd, 2013 by alexrickett

Interference is an immersive interactive game installation by architect Nathalie Pozzi and game designer Eric Zimmerman. Combining strategic and social elements, the game is played by stealing from other players. Five suspended, super-thin steel walls dotted with organic patterns resembling cell tissues act as vertical game boards. The twist is that each turn you must steal a [...]

Church of Play

Posted on October 1st, 2013 by Tyler

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The UCLA GameLab is pleased to announce a workshop series on Religion Design conducted by Adam Rafinski, open for all UCLA students. The Church of Play (CoP) is an experiment in establishing a spiritual community of players and game designers that investigate the relationship between spirituality and play. This reality game offers you the possibility [...]

The Aesthetics of Games and the Pleasure of Governance

Posted on June 7th, 2013 by Tyler

C. Thi Nguyen (Utah Valley University) and Jonathan Gingerich will be delivering a talk on the aesthetics of board games and video games titled “The Aesthetics of Games and the Pleasure of Governance.” The talk will be today (June 7) at 3:00 in the UCLA Department of Philosophy, Dodd Hall 399, and they would welcome [...]

“Playing” Mexican in Guacamelee!

Posted on April 22nd, 2013 by David O'Grady

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Mainstream videogames often shy away from interpretative ambiguity, finding commercial safety—and ludic economy—in well-worn generic personas and dramatic milieus. Terrorists, monsters, aliens, Nazis—these are the culturally uncomplicated enemies who, in stereotypical scenarios and archetypal narrative arcs, must be slain by the solitary hero (i.e., the player) on a quest to save the princess/community/world. But what [...]

See Dog Nose Knows at Art|Sci LASER tonight

Posted on February 21st, 2013 by Tyler

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Start: 21 Feb 2013 7:00 pm Dog Nose Knows is a board game designed by Game Lab resident Adeline Ducker, exploring the scents of view. Come test this new game and learn about the canine sensory experience! LASER (Leonardo Art Science Evening Rendezvous) are monthly evening salons showcasing movers and shakers in art and science. [...]

Pointing and clicking on Curious Rituals

Posted on February 19th, 2013 by David O'Grady

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“Haunted” interfaces, sensor tricking, and cell trances are just a few of the gadget-enabled gestures cataloged in the fascinating online publication Curious Rituals: Gestural Interaction in the Digital Everyday. Produced by researchers working last summer at the Art Center College of Design in Pasadena, CA—Nicolas Nova, Katherine Miyake, Nancy Kwon, and Walton Chiu, along with [...]

Game challenges ideals of beauty

Posted on February 15th, 2013 by Tyler

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Aliah Magdalena Darke was interviewed today in the Daily Bruin on her game “Objectif”. The card game “Objectif” is less about entertainment and more about creating a space to discuss racial biases, conceptions of beauty and objectification. Check it out here: http://dailybruin.com/2013/02/15/game-challenges-ideals-of-beauty/

The pin-up origins of computer art

Posted on February 6th, 2013 by David O'Grady

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A recent article in The Atlantic documents what may be the earliest-known example of computer-generated art. Likely inspired by the image of a calendar pin-up “girl,” a technician working with the military in the 1950s used punch cards to program a vector-traced outline of a semi-naked woman

JONATHAN BLOW & HEATHER CHAPLIN at the Hammer

Posted on January 30th, 2013 by Tyler

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In conjunction with Game Room, the Hammer will be presenting a talk with Jonathan Blow and Heather Chaplin on February 6 2013, 07:30pm in the Billy Wilder Theater. This event is free and open to the public (parking $3) More info can be found here: http://hammer.ucla.edu/programs/detail/program_id/1585

Happening now! Play games at DMA Undergraduate Exhibition

Posted on January 23rd, 2013 by Tyler

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If you’ve taken a look at the games section of our site you may have seen some really cool table games and wondered how you could play them. Well today is your lucky day because the DMA Undergraduate Exhibition has several of those games on display and ready to play. There are also a number [...]

Daily Bruin has an article on Game Room

Posted on December 4th, 2012 by Tyler

Theres a write up on the current Hammer show Game Room on the Daily Bruin: http://www.dailybruin.com/article/2012/12/game-room-exhibit-at-hammer-museum-encourages-interaction

Game Room at the Hammer

Posted on December 3rd, 2012 by Tyler

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Eddo Stern and Noa Kaplan exhibiting in Game Room show the Hammer Museum: GAME ROOM December 1, 2012 – February 17, 2013 Hammer Museum   The Hammer Museum’s lobby gallery will be transformed into Game Room from December 1, 2012 through February 17, 2013. The structure and aesthetics of games have long captured the imaginations of artists, inspiring works by [...]

Daily Bruin write up on our CoD tournament

Posted on December 3rd, 2012 by Tyler

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Tony Huang has a nice write up on the Call of Duty tournament that we had with USC last Saturday. You can check it out here: http://www.dailybruin.com/article/2012/11/ucla-competes-against-usc-in-call-of-duty-tournament They also have a video up here: http://www.dailybruin.com/multimedia/52532

Girly game progress

Posted on November 26th, 2012 by Tyler

Peter Lu and Lea Schönfelder are collaborating on a new kinect questionare / adventure game, here’s a video of work in progress:

NVIDIA Care Package

Posted on November 20th, 2012 by Tyler

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NVIDIA was nice enough to send us a care pacage in preparation with our upcoming competition with USC

We’re competing in the NVIDIA GeForce GTX Call of Duty Black Ops II Rivalries

Posted on November 16th, 2012 by Tyler

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The UCLA Game Lab has been invited to participate in the first ever NVIDIA GeForce GTX Call of Duty Black Ops II Rivalries competition.

Game Design and Development Major

Posted on October 29th, 2012 by Tyler

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I created and graduated with an Independent Major called “Game Design and Development” from the Arts and Architecture department. My goal in creating the major was to learn as much as I could about the various facets of game development — from the design and art to the more technical aspects of programming. While the [...]

Daily Bruin interviews Garrett Johnson

Posted on October 29th, 2012 by Tyler

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This summer the Daily Bruin did an interview on Garrett Johnson to find out more about his independent major in game design. You can read about it here: Fourth-year Garrett Johnson will graduate with an independent degree in game design and development If you’re interested in doing something like this Garrett has done a write [...]

Game Lab field trip to Chung King Restaurant

Posted on October 26th, 2012 by Tyler

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I just got back from a lunch time field trip to Chung King Restaurant with eleven of my fellow Game Lab people. It’s quite a trek from UCLA all the way out to San Gabriel but if you like Schezwan food it’s worth it. Most recommended dishes: Kung Pow Shrimp Mapo Tofu Special Flavored Porkchop

Melrose Trading Post LARP Day 2

Posted on October 16th, 2012 by A.M. Darke

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Aaaah! MTPL:D2 or, Melrose Trading Post Larp: Day 2 was a smashing success! We changed up the story a bit and introduced our newest member, Terrence. Terrence is an orphaned red monkey who was born without bones. But what he lacks skeletally, he makes up for cardiacally! Which is to say, he’s got a lot [...]

Melrose Trading Post LARP Day 1

Posted on October 9th, 2012 by Tyler

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We made it through our first day at the Melrose Trading Post. We’ve learned a few things from it and plan to make improvements based on what we have learned for next Sunday. Our boot was looking pretty sweet but it was missing some much needed signage. I think we just barely made the bar [...]

Arcade Backpack @ Indiecade

Posted on October 9th, 2012 by Tyler

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Here’s some pics of our Arcade Backpack at Indiecade this past weekend…

Eddo Stern and Mark Essen speaking at Indiecade

Posted on October 5th, 2012 by Tyler

IndieCade //Form + Code: Games Edition Using last year’s successful IndieCade panel “Form + Code” as a springboard, Andy Nealen convenes a group of developers from the world of artgames to talk about projects where code and form are inextricably linked. Join us for a richly interactive session of audience questions and comments, and a [...]

Creative Coding for Mobile Devices Workshop

Posted on October 5th, 2012 by Tyler

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If you’re on UCLA Campus October 8, 2012, 6:00 pm and want to learn how to build sensor based Android and apps using processing be sure to check out this workshop: Creative Coding for Mobile Devices Workshop with Daniel Sauter Build Sensor Based Android and Apps Using Processing From the event page: This workshop is [...]

LARP Design Workshop Day 1

Posted on October 3rd, 2012 by Tyler

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A smashing success with much progress made and loads of fun had by all.

Starting to build our LARP

Posted on September 27th, 2012 by Tyler

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Here’s some in progress pics of our new LARP. We still don’t know what it’s about because we’re waiting for our LARP workshop to decide that part. For now we’re just making crazy costumes and pom poms. I’m sure they’ll be useful somehow.

Upcoming Events

Posted on September 26th, 2012 by Tyler

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We’ve got a ton of events coming up in the beginning of the Fall quarter. Here’s a summary of it all!

reDiscover Center is Awesome!

Posted on September 20th, 2012 by Tyler

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In preparation for our upcoming LARP workshop, we took a field trip out to the reDiscover Center in Culver City. The director Mary Beth Trautwein met us there to show us around. reDiscover takes discarded materials donated by businesses and reuses them for art and education. What this means is that they have a warehouse [...]

Game Lab people in the Encyclopedia of Video Games!

Posted on September 10th, 2012 by Tyler

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Game Lab researchers David O’Grady and Harrison Gish, both PhD students dissertating on video games in Cinema and Media Studies at UCLA, are published in the new Encyclopedia of Video Games (2012, ABC-CLIO). O’Grady and Gish contributed about a half-dozen entries on a variety of video game subjects, from interfaces to key faces in the [...]

Testing out the SLAB

Posted on August 31st, 2012 by Tyler

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Here’s a couple of shots of Mark and Garrett testing out the SLAB. Read more about it here: The SLAB

Custom Printed Playing Cards

Posted on August 27th, 2012 by Tyler

If you’re working on a card game and would like to get some professional looking results give printerstudio a try. They can do custom printed playing cards on demand, which means a minimum order of one deck. The prices are very affordable (starting at $7.99 per deck) and turn around time is as fast as [...]

SEGA Visit

Posted on August 14th, 2012 by Tyler

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Mr. Hiroshi Yagi, Mr. Yasuhiro Kondo, and Mr. Mori Akihiro from SEGA Japan’s R&D department stopped by the UCLA Game Lab for a vist and a little show and tell. The Daily Bruin has a little write up with more details: http://www.dailybruin.com/blog/spotlight/2012/08/sega-japan-and-ucla-game-lab-convene-to-share-innovations-in-video-game-technology

Designing a new word game

Posted on August 14th, 2012 by Tyler

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Here’s some shots of Game Lab workers Nick Crockett and Peter Lu working on a new word game that they’re collaborating on. Heather Penn is giving constructive feedback.

Random Mechanic Mixer

Posted on August 13th, 2012 by Tyler

Ever dream of getting rich on the App store? The Random Mechanic Mixer by Al Sweigart may give you a little boost towards making that dream a reality. Now all you need to do is find a way to automate the implementation and submission of apps and you’ll be well on your way to sumitting [...]

Toronto After Darkcade – Call For Entries

Posted on July 31st, 2012 by Tyler

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http://handeyesociety.com/event/toronto-after-darkcade-call-for-entries/ Toronto After Dark: Horror, Sci-Fi, Action & Cult Film Festival is thrilled to announce its very first Call for VIDEO GAME Entries! The selected games will feature at the 7th Annual Toronto After Dark, this October 18-26, 2012 in the Darkcade, an exciting new addition to the festival, co-presented by videogame arts organization Hand Eye Society. [...]

Pics from our night at the Skirball

Posted on July 18th, 2012 by Tyler

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Here’s some pictures from the show we participated in at the Skirball Cultural Center. We had a lot of fun showing off student made games and telling people about the Game Lab. There was a ton of stuff to do and some really excellent music. Also, our Arcade Backpack was a smash hit!

Check us out at the Skirball Cultural Center tonight!

Posted on July 13th, 2012 by Tyler

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Come out to the Skirball Cultural Center tonight and play some UCLA Game Lab games: Randy Balma: Municipal Abortionist by Messhof Burn and Turn, Roulette, and Snake Trix by Robot Bear Cryptiod Blues by Nautilus People Gold Station by Eddo Stern Ascension by Garrett Johnson plus a custom UCLA Game Lab mod of an unreleased [...]

New Levitation Suits

Posted on July 13th, 2012 by Tyler

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Check out our new levitation suits. Pretty revolutionary:

Arcade Backpack at SUPER TETRICIDE

Posted on June 25th, 2012 by Tyler

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We were invited to show off our Arcade Backpack at Home Room’s latest show, SUPER TETRICIDE. Here’s the description from their event page: a new generation of gamers embracing games and interactive media as an art form moving beyond a commercial product. The influence of video games is branching out, prompting individuals to work in [...]

Game Lab intern mentioned in UCLA Today

Posted on June 22nd, 2012 by Tyler

First off, congratulations our UCLA Community High School intern, Jonathan Bae, for getting into UCLA this fall. We’re all really proud of him and he deserves it for all his hard work and effort. Looks like we’re going to have to upgrade him from lowly intern to full-time Game Lab resident Secondly, here’s a write-up [...]

Game Lab Arcade Backpack at E3

Posted on June 7th, 2012 by Tyler

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Here’s a pic of Game Lab worker Steven Amrhein schlepping the Arcade Backpack at E3. Those of you lucky enough to spot him there had the chance to play Flywrench by Messhof or Cyptoid Blues by Nautilus People  

Eddo Stern showing at YoungProjects

Posted on June 7th, 2012 by Tyler

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The World is Down Ten Works by Eddo Stern Opening Thursday, June 14, 7-10:00 pm @Pacific Design Center (Second Fl #B230) 8687 Melrose Ave. Los Angeles, CA 90069 323-377-1102 youngprojectsgallery.com At the heart of Stern’s practice is a crucial engagement with today’s digital culture and an astute eye for formal experimentation. His large-scale installations, sculptures, [...]

Write up of Eddo Sterns work in LA Weekly

Posted on June 7th, 2012 by Tyler

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Check out a nice write up on Eddo Sterns work in the LA Weekly: “Eddo Stern’s Experimental Video Games Merge Art With Online Role-Playing and Virtual Reality” http://blogs.laweekly.com/arts/2012/06/eddo_stern_best_flame_war_ever.php

UCLA Game Art Festival featured on UCLA Today

Posted on May 16th, 2012 by Tyler

Judy Lin has a write up on the UCLA Game Art Festival at UCLA Today. Check it out here: http://today.ucla.edu/portal/ut/game-art-festival-2012-234035.aspx

UCLA Game Art Festival mentioned in L.A. Weekly

Posted on May 12th, 2012 by Tyler

Lenika Cruz has a write up of the 2012 UCLA Game Art Festival in L.A. Weekly’s Art & Technology blog. Check it out here: http://blogs.laweekly.com/arts/2012/05/caines_arcade_ucla_video_game_art.php

Game Art Festival previewed in Daily Bruin

Posted on May 9th, 2012 by Tyler

Matthew Overstreet has a preview of our upcoming Game Art Festival. Be sure to come down to the Hammer tonight and read the story here: http://www.dailybruin.com/index.php/article/2012/05/game_art_festival_features_experimental_video_games_art_components

Flatland ARG!!! Featured in the Daily Bruin

Posted on May 1st, 2012 by Tyler

Colin Reid has a write up on our work in progress, Flatland ARG!!! Read the story here: http://www.dailybruin.com/index.php/article/2012/05/geometrybased_game_039flatland_arg039_shapes_up_for_game_art_festival_debut

Chip Tune concert mentioned in Daily Bruin

Posted on April 24th, 2012 by Tyler

Colin Reid has an article in the Daily Bruin on our upcoming Chiptune concert. Read it here: http://www.dailybruin.com/index.php/article/2012/04/bit_by_bit_ucla_game_lab_to_host_concert_featuring_chiptune_music

Week 5.5 – Exploring Unity and Primitives

Posted on April 6th, 2012 by jonathan

Intern Joshua Cho from UCLA-CS here! This week was spent applying some of what I’ve learned on digital-tutors about Unity. I spent some time working on building some “architecture” using primitive shapes on Unity. I applied knowledge of navigating the UI and incorporating use of some hotkeys in order to move shapes, rotate them, duplicate [...]

Week 5 – Bouncy Animals and Unity Mesh Creator

Posted on April 5th, 2012 by jonathan

Bouncy Animals is a new game in progress involving the use of large bouncy balls covered by fabric animal skins and textures. The current direction that the Game Lab is leaning towards is that of a Mario Cart-Wii combination-esque game where the bouncy balls act as the “joystick” critical to maneuverance and mobility. On a [...]

Week 4 – Testing Pachinko and Voxatron

Posted on March 28th, 2012 by jonathan

Interns Jonathan and Joshua return once more with some random game testing. Last week, we forgot to mention that we were able to play-test Mark Essen’s prototype Pachinko game. In the current state of the game, it’s very generic aesthetically, but the systems involved that make the game what it is work perfectly fine. Much [...]

Internship Week 3 – Processing and Scripting

Posted on March 23rd, 2012 by jonathan

In the past few days, we’ve spent time observing scripts in C# and JavaScript, learning about some of the basic albeit keystone terminology utilized in scripting languages. Below are a few of the terms covered for the week. Int; short for integer. Float; a non-whole number, a decimal. String; an object, may contain characters. Var; [...]

Internship Week 2 – Beginning Development

Posted on March 14th, 2012 by jonathan

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Game Lab interns Joshua and Jonathan back for week 2 with a confirmed concept to work with. The basic idea is to create a functional game that primarily utilizes physics due to its simplicity of implementation. Included in this post is an array of image references and a rough demonstrative model.

Paolo Pedercini will present Molleindustria

Posted on March 12th, 2012 by Tyler

March 13, 2012 at 6pm UCLA Broad Art Center EDA Paolo Pedercini will present Molleindustria, a project exploring the intersection of ideology and electronic entertainment. Since 2003 Molleindustria released experimental video games dealing with unusual themes such as sex, religion, labor and ecology. Sponsored by the UCLA Game Lab Parking directions: http://dma.ucla.edu/information/directions/

Internship Week 1 – Introduction, Maya, Goals

Posted on March 8th, 2012 by jonathan

Game Lab interns Jonathan and Joshua here this week, and a couple things have changed since the previous year. We’ll begin with a little new and re-introduction. Jonathan: I’m a returning Game Lab intern for round two, and this time I’m looking forward to working on something, anything that would be a step up from the [...]

Unity Mesh Creator Workshop on Thursday

Posted on February 27th, 2012 by bryanwuest

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Join us on Thursday, where Jonathan Cecil will lead a workshop on creating meshes in Unity. 12pm, snacks and learning! The Unity Mesh Creator is a tool that allows you to easily and automatically convert 2D images into 3D models. Super Simple Super Awesome! More info on the Unity Mesh Creator can be found here: http://games.ucla.edu/resources/unity-mesh-creator/

Game Lab hosts playtest of Foursquare

Posted on February 13th, 2012 by Tyler

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The Game Lab hosted a playtest last Thursday (2/2) for David O’Grady’s card/die-game prototype of Foursquare (the popular children’s playground game, not the social media app). Playtesters Chris Reilly, Aliah Darke, Sean Soria and Jennifer Porst graciously volunteered their time to throw down slammies, warheads, and other trick shots in an effort to knock various classmate-avatars out of the game–and earn the most bragging rights in the third-grade class!

INDIECADE SUBMISSIONS OPEN

Posted on February 13th, 2012 by Tyler

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Submit Your Game & Spread the Word! Independent developers of interactive games from around the world are invited to submit games of all types, from tabletop to text-based, alternate reality to action-adventure, roguelike to real-time strategy, to genres not yet explored!

Play testing David O’Grady’s Foursquare card game

Posted on February 1st, 2012 by Tyler

If you’re around the Game Lab tomorrow at noon be sure to stop by and help us play test David O’Grady’s card game and have some pizza! David O’Grady would like to playtest a card-game protoype of Foursquare (the playground game, not the social media application). To do so, he is looking for four playtesters [...]

E-mail Fantasy Game

Posted on January 10th, 2012 by bryanwuest

Jeffrey Scudder at Yale University recently developed a fantasy game played exclusively via e-mail. He is looking for people outside of his school community who would be interested in participating. Want to try it out? Visit a.dventur.es to play the game.

Interview with Eddo Stern

Posted on January 5th, 2012 by Tyler

This is a brief interview from May 19, 2010 with Professor Eddo Stern, conducted by Vanessa Goh, a UCLA student. Eddo Stern is a professor of Design | Media Arts at UCLA who specializes in gaming and is the director of the UCLA Game Lab. * * * * * What first inspired you to [...]

Cow Clicker, a retrospectos

Posted on December 21st, 2011 by peterlu

Wired writes an immense five page review of Cow Clicker http://www.wired.com/magazine/2011/12/ff_cowclicker/all/1 outlining its history, from inception, to its peak, to the cowpocolypse. Ian Bogost is an academic and a game maker; Bogost is the man behind the IGF nominee “A Slow Year”, has appeared on The Colbert Report, and lets not forget the man behind the [...]

Fourty Hours; Ten Weeks

Posted on December 14th, 2011 by jonathan

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Hey, This is the intern duo Justin and Jonathan here for one last blog post. As you may or may not remember or know, we are seniors hailing from your friendly neighborhood UCLA Community Schools, built upon what used to be the Ambassador Hotel in Koreatown, Los Angeles. We are here for a recap of [...]

Unity Workshop Aftermath

Posted on December 7th, 2011 by jonathan

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Hey everyone, this is Jonathan and I’m going to go over the events that took place in the Unity Workshop. I had also participated in the workshop, although it was unfortunate that Justin was unable to attend the event. My version of the Angry Turds 3 template can be found at the end of the post as an [...]

Worm.org Call For Entries

Posted on December 7th, 2011 by Tyler

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CALL FOR ENTRIES: LGRU Networked Graphics DEMOPARTY & CONTEST call for original [audio]visual browser-based artworks that make creative use of canvas / WebGL / HTML5 geekery! This Saturday WORM is hosting the ‘LGRU Networked Graphics DEMOPARTY’, an event in the context of the ‘Libre Graphics Research Unit’; a traveling lab where new ideas for creative [...]

Unity Workshop Preview

Posted on December 2nd, 2011 by jonathan

For those who are interested in the Unity Workshop tomorrow, Peter Lu will be leading the Unity Workshop from 12-5 PM, and within those hours participants can expect to create their own game similar to the iPhone applications. For example, Lu’s ‘Angry Turds 3′ test project is a 3D descendent of the popular Angry Birds [...]

Game Maker Workshop – 2D Games Made Easy

Posted on November 30th, 2011 by bryanwuest

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Friday, December 9, 5:30pm – ? Broad 4230 Get a crash course in Game Maker, a simple game design engine perfect for beginners yet able to produce more complex games as well. Make a game without writing a line of code. Led by Mark Essen.

Mary Flanagan livestream at Game Lab Karlsruhe

Posted on November 29th, 2011 by Tyler

The GameLab of the Institute for Postdigitale Narrative of the University of Arts and Design, Karlsruhe invites you to: Mary Flanagan, media artist and game studies scholar, is holding a talk on November 30th, 8:00 pm at the University of Arts and Design, Karlsruhe (Germany). Subject of her talk: “Playful Systems”

Arcade Cabinet 2.0

Posted on November 29th, 2011 by steven

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Hey everybody, remember our fancy arcade cabinet from the first annual game carnival? We were running Mark Essen’s The Thrill of Combat, Peter Lu’s Roulette, and a few other games. This year we’ve decided to update the cabinet with some new features. We installed fans in the front and back compartments of the cabinet and [...]

Unity Workshop – Let’s Make a Fortune!

Posted on November 28th, 2011 by bryanwuest

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Friday, December 2, 12pm-5pm Broad 4230 Get a crash course in Unity, the popular game design engine! Designed for those with OR without experience – come build your skills from the ground up, or tackle more difficult problems and meet other designers. Or even make a completely new game in five hours! Led by Peter [...]

Interview with the Game Lab

Posted on November 23rd, 2011 by theinterns

Earlier today, interns Jonathan and Justin interviewed Game Lab members Peter Lu and Mark Essen. Below are the questions and answers of the interview.

Burn & Turn

Posted on November 17th, 2011 by peterlu

Burn & Turn by Robot Bear is officially released. Do check out our intern’s thorough review of the game http://blog.games.ucla.edu/?p=560 Burn & Turn is an arcade action game that is a the classic knight in shining armor saving damsel in distress turned on its head. In Burn & Turn you play the dragon and capture the [...]

Exploring the Fundamentals of Unity

Posted on November 17th, 2011 by theinterns

Today, in addition to a bit of game testing, Justin and I have been exploring the basic fundamentals of Unity, a powerful 3-D game engine that incorporates traditional mechanics that allow a game to be what it is – a game. To start off on our learning curve, we’ve followed the Game Lab’s first of [...]

Buttonmashing to the Max (Updated: 11.16.11)

Posted on November 16th, 2011 by theinterns

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UPDATE (11.16.11) Messoff’s Dog Fights game expanded to a multiplayer game so now it you can have dog fights between you and your friends, so as long as you can hook up (an) additional keyboard(s) to your computer.  The game seems to run faster and smoother. Jonathan and myself spent a good twenty minutes blowing [...]

Nondescript Sword-Fighting Game — A-Not-So-Complete-Game-Compendium

Posted on November 9th, 2011 by jonathan

NONDESCRIPT SWORD-FIGHTING GAME Recommended Number of Players: 4+ Design by Jonathan H. Bae A work in progress…   Table of Contents 1. Abstract 2. The Grid 3. Players and Spectators (NYI) 4. Game Objectives and Modes I. Deathmatch II. Capture the Flag III. Command and Conquer 5. Game Mechanics (WIP) I. Rounds IA. Preparation Phase [...]

StopPhone

Posted on November 9th, 2011 by justin

STOPPHONE (Not final name) By Justin Rabanales   Table of Contents I. Introduction II. Materials III. How to Play/Rules IV. Points V. What are points for?   1. Introduction In this game of Stoplight and Telephone, One can use their drawing, communication and charade skills to try to deliver a given message to their team mates. [...]

Pirate Kart: Severe Procrastination in Game Development

Posted on November 3rd, 2011 by theinterns

Hey, this is the intern duo again doing what we love most — playing games. Today, we were asked to test games from Pirate Kart, a compilation of roughly 300 games designed by over 100 developers. The entire lot was an entry to the 2012 Annual Independent Game Festival as a last minute submission. We [...]

Unity Technologies partners with Studica to offer “Robot Games” Design Contest

Posted on October 21st, 2011 by Tyler

This is an exciting opportunity for students interested in game design! With game design being such a hot trend these days, Studica and Unity are happy to give students the chance to showcase their skills. The challenge for the contest is to develop a web-based game that involves a “robot”. Students have the option to [...]

From Simple to Complex

Posted on October 21st, 2011 by theinterns

Hey everyone, this is the intern-duo from UCLA Community Schools once again and for this week, we have been asked to come up with a simple concept of a game and to expand on that idea. One of the games is a mix of Stoplight and telephone and the other involves the use of ‘sticks’ [...]

“Tower & Defense” — Only You Can Set Wildfires!

Posted on October 12th, 2011 by theinterns

Hello, this is Justin Rabanales and Jonathan Bae and we are interns at the UCLA Game Lab. We both come from the UCLA Community Schools located at the RFK ambassador site and have been interested in the Game Lab due to our love for games. The both of us have been leading a gaming career [...]

October 4: Howard Marks, Co-Founder of Activision to discuss new project incubator for students at UCLA

Posted on October 1st, 2011 by Eddo

Please join Howard Marks, well known entrepreneur, investor and visionary at an exclusive event at Melnitz Hall 1422 on October 4th at 6:15P. Howard was the co-founder of Activision, founder of Acclaim Games and most recently Gamzee. (Recent interview about Gamzee: http://www.socaltech.com/interview_with_howard_marks_gamzee/s-0036630.html) He will be talking about his new rapid incubator built to help UCLA [...]

Adam Rafinski from Game Lab Karlsruhe and ZKM will be giving a talk at 5:00pm Tuesday

Posted on September 26th, 2011 by Eddo

Adam Rafinski from Game Lab Karlsruhe and ZKM will be giving a talk and showing work from Germany TOMORROW – Tuesday September 27, 2011 at  5:00pm @ UCLA Game Lab on the 3rd floor The GameLab Karlsruhe is a label for media art dealing with the medium of digital games and contemporary play culture. Based at the Institut for [...]

Eddo Stern presents “Wizard Takes All” at the Orange Show in Houston, TX

Posted on September 17th, 2011 by peterlu

Eddo Stern presents “Wizard Takes All” a game/theater/rockshow commissioned by the Aurora Picture Show for the Media Archeology Festival IN HOUSTON TEXAS (with live game soundtrax by Eric “The Apprentice” Parren “) Saturday September 17, 8-10PM AT The Orange Show for Visionary Art, 2402 Munger Street, Houston, TX http://aurorapictureshow.org/calendar.asp?pageid=83&calid=680  

Summer Institute 2011 | Game Design

Posted on August 23rd, 2011 by Tyler

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Each June and July, the D|MA Summer Institute brings high school students to the UCLA campus to take classes in a variety of design-related fields. The Institute’s game design course is sponsored by the Game Lab and taught by Game Lab members. In the span of one short week, students discuss good game design principles, [...]

Game Lab Denizens at Indidecade sponsored mobile 3d game jam

Posted on August 20th, 2011 by peterlu

Rob Manual has written a short article on Indiecade’s game jam that happened a few weeks back. Note the photos of game lab member Peter Lu (choking down on some Gamer Grub no less) as well as David Leonard in the included photographs. Several interesting projects including Miikl made by members of the game lab [...]

Student-Made Games from Week B of Summer Institute 2011

Posted on August 3rd, 2011 by bryanwuest

Check out this video of the games made by the high school students in the second week of the DMA Summer Institute’s Game Design class, sponsored by the Game Lab. The same as last week, in only one week students both learned the Unity engine and created their games. Did you miss the games from [...]

Student-Made Games from Week A of Summer Institute 2011

Posted on July 29th, 2011 by bryanwuest

Check out this video of the games made by the high school students in the D|MA Summer Institute’s Game Design class, sponsored by the Game Lab. Students learned the Unity engine then designed and produced these games all in the span of one short week. Check back later for the games produced in Week B.

Classical Sorting Algorithms Implemented in Hungarian Folk Dance

Posted on July 25th, 2011 by peterlu

This dance group decided to implement classical sorting algorithms through Hungarian Folk Dance (incredibly inefficient and their particular implementation only has 8 bytes of memory but entertaining nonetheless) for your general edification. They’ve implemented classics like merge-sort, quick-sort and shell sort (a turtle free version of the favourite bubble sort). Check them out here. Of [...]

Fantastic Arcade 2011 accepting submissions (Deadline August 1)

Posted on July 7th, 2011 by Eddo

  Fantasic Arcade games festival taking place in Austin this summer September 22-29 is accepting submissions – submit your game here! Fantastic Arcade is looking specifically for games that will fit in to the larger context of the FantasticFest matrix of Genres – sci-fi, fantasy, heist, spy, western, horror, and monster !! Link to arcade page and [...]

Eddo Stern talks at TEDxUCLA

Posted on June 17th, 2011 by Tyler

Eddo Stern will be speaking tomorrow at the TEDxUCLA conference. TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where [...]

Walter Langelaar at UCLA: Video

Posted on May 31st, 2011 by bryanwuest

On March 3, our artist in residence spoke about his work and the work of his collective. You can watch video of his talk here.

1st Annual Intermural Game Carnival

Posted on May 11th, 2011 by bryanwuest

Come one, come all, to the first annual Intermural Game Carnival! Presented by the UCLA Game Lab, this year’s event showcases student game projects from several southern California schools – UCLA, USC, and UCI – with plans to expand in coming years. A night of fun, food, games, and art, this event is a great [...]

Interview with Cactusquid

Posted on April 20th, 2011 by Tyler

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Jonatan Söderström, an award-winning game designer better known as Cactus of cactusquid.com, is known for his frenetic working style – he tends to work very intensely on one project for a relatively short time before moving on to the next. His method usually results in short and very unpredictable games, combining throwback 8-bit style and [...]

Interview with Scott Stoddard

Posted on April 19th, 2011 by Tyler

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Scott Stoddard is a game designer with several Flash titles to his name, but he was propelled to popularity with his Robot Unicorn Attack, which boasts an incredible number of plays and a devoted fan community. Before his lecture and workshop at UCLA on February 17 and 18, Scott tells us about Robot Unicorn‘s development [...]

SCOTT STODDARD AT UCLA: VIDEO

Posted on April 13th, 2011 by bryanwuest

Did you miss Scott Stoddard’s lecture on February 17 about his use of flow theory in the development of his incredibly popular game, Robot Unicorn Attack? Never fear: you can watch the video of his presentation here.