Student-Made Games from Week A of Summer Institute 2011

Posted on July 29th, 2011 by David Elliot

Check out this video of the games made by the high school students in the D|MA Summer Institute’s Game Design class, sponsored by the Game Lab. Students learned the Unity engine then designed and produced these games all in the span of one short week. Check back later for the games produced in Week B.

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Classical Sorting Algorithms Implemented in Hungarian Folk Dance

Posted on July 25th, 2011 by David Elliot

This dance group decided to implement classical sorting algorithms through Hungarian Folk Dance (incredibly inefficient and their particular implementation only has 8 bytes of memory but entertaining nonetheless) for your general edification. They’ve implemented classics like merge-sort, quick-sort and shell sort (a turtle free version of the favourite bubble sort). Check them out here.

Of course, if you’d like to read more into sorting algorithms whether for game design or just general knowledge we highly recommend reading through the Wikipedia page on sorting algorithms, particularly spaghetti sort (linear time complexity!) and stooge sort (worse than bubble sort but it’s funny!).

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Fantastic Arcade 2011 accepting submissions (Deadline August 1)

Posted on July 7th, 2011 by David Elliot

 

Fantasic Arcade games festival taking place in Austin this summer September 22-29 is accepting submissions – submit your game here!

Fantastic Arcade is looking specifically for games that will fit in to the larger context of the FantasticFest matrix of Genres – sci-fi, fantasy, heist, spy, western, horror, and monster !!

Link to arcade page and last year’s game trailers here

Here’s the official blurb:

“Fantastic Arcade fuses the world of independent film and independent gaming. We bring together artists and professionals who are telling stories and creating experiences in film, games and online entertainment simultaneously. At Fantastic Arcade, we showcase a curated selection of brand new independent games as well as a larger sampling of important groundbreaking independent games from the last couple of years.

Attendees are invited to play the games as well as interact with the game developers via panels and nightly parties and happy hours. We also feature both panels with independent filmmakers side by side with game developers and intimate demo sessions by independent game developers. Lastly, we feel that video games rightfully belong side by side with shorts and feature films at Fantastic Fest. The artistic merit of these games will be honored with both audience awards and a juried competition.”

-E

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