Henrik Söderström: Demons in the Machine Generative Art Workshop
Utilizing generative art tools, this workshop crafts eerie narratives and otherworldly realms inspired by horror fiction and the supernatural.
Utilizing generative art tools, this workshop crafts eerie narratives and otherworldly realms inspired by horror fiction and the supernatural.
M.M. here, sending a message from Gamelab HQ to let all you runners out there know of the hottest job this side of Angel City.
Come join Carlin Wing in a Ball-Making Workshop! Learn about the history of ball construction and MAKE your own physical and virtual balls!
POTLUCK / PLAYTEST, a hybrid event, bring an analog or digital game that you are working on as well as a food dish to share for the potluck!
Local level design is a practice of level design setup in opposition to AAA level design methods and procedural level design.
Dwarf Fortress is an incredibly deep fantasy world simulation where you help guide a group of dwarves to build a thriving city
John Brumley will bring some instruments. You'll learn how to play them, change the sounds to make them your own, and even how to dismantle and modify them.
A three-part music workshop led by Jenna Caravello, Michael Luo, and Hua Chai. This workshop will introduce participants to some methods and processes for producing music.
Ariel Uzal will lead a physical workshop on making custom controllers for your games.
We’ll introduce ways of making characters and do some worldbuilding, in the end, you’ll be well on your way to making a one-page roleplaying game.
A cyberpunk dive into the corners of the dark web.
A workshop led by Maywa Denki, a Japanese company and artists’ collective that specializes in making self-described “nonsense” consumer products and musical instruments.
Beginners welcome!
She creates playable experiences, interactive art, and online experiments, blurring the line between games and art.
Learn the emerging practice of scanning real-life objects into digital 3D files.
A workshop on animating humans with gameplay.
The Great Success Machine adapts the format of an artist-oriented career building workshop turned group therapy.
Build your own networked multiplayer games in Unity
Game developer, performance artist, and interventionist Angela Washko lead participants in exercises that asked them to reconsider virtual environments as distinctive contexts for performance and intervention.
Build your own networked multiplayer games in Unity
A hands-on live gaming performance workshop for our students lead by Ju Row Farr of Blast Theory.
Famous New Media Artist Jeremy Bailey lead a workshop on Augmented Reality that transformed participants into unicorns.
Live Handmade Texture Generation For Minecraft
In addition to her artist talk, Auriea Harvey ran a photogrammetry workshop during her week with us at the Game Lab.
Game Lab members designed, sewed, built, and makeupped their cyberpunk alter egos in just one weekend!
A workshop and collaborative artwork where participants receive a crash course in 3D modeling with Blender and create their own collection of semi-humanoid fashion.
A unique take on the concept of a game jam, Eat, Play, Love took place over three days with one goal: to create a fully playable communal dinner.
The workshop was developed to explore the challenges of game education across the sciences, humanities and the arts.
Come hear Nick Crockett, Design Media Arts alumnus, speak about his games.
Get a special behind-the-scenes tour of Kentucky Route Zero. Presented by creators Jake Elliot and Tamas Kemenczy.
Come see game developer Gregg Tavares present his multiplayer game platform.
Peter Lu talked about his games and taught us how to make our own networked game.
Learn to model your own 3d figurines in the free software Blender.
The Church of Play (CoP) is an experiment in establishing a spiritual community of players.
UCLA Game Lab + swissnex game making workshop
Want to develop your video game design skills? Join the Unity Club!
daqri shows us what's possible in the field of Augmented Reality
Jim Munroe shows us got to get started making interactive fiction
Master mold maker Chad Takenaka talks about his 20+ years of experience fabricating models
Lea Schönfelder will speak about her work and explain her artistic process
Help us design a LARP to play at the Melrose Trading Post!
Learn from a seasoned indie developer what it's like work on an ambitious video game project.
A no-frills workshop in Game Maker.
Jonathan Cecil leads a workshop on mesh creation in Unity.
Come learn the fundamentals of game design in Unity, or develop your skills to the next level.
The UCLA GAME LAB presents a lecture and workshop with Scott Stoddard, creator of the web phenomenon Robot Unicorn Attack.
...getting familiar with customized Operating Systems for creative coding and ad-hoc/intervention-style hacking.