The (New) Tower of Babel
The (New) Tower of Babel, the second essay in a series on visionary architecture, which traces the Tower as an allegorical image linking ancient myth to modern technological anxieties.
The (New) Tower of Babel, the second essay in a series on visionary architecture, which traces the Tower as an allegorical image linking ancient myth to modern technological anxieties.
In 2021-2022, the Game Lab added over 100 tabletop games to its library, selected to showcase the aesthetic, formal, and political experimentation happening in tabletop roleplaying today.
Recap the six indie tabletop RPG play sessions and one RPG-making workshop the lab ran during the 2021–2022 academic year, featuring games like Tunnel Goons, Ech0, Cyberpunk Red, and Public Utility Mechs.
RPG session of Quiet Lake, a module from the Southeast Asian fantasy project A Thousand Thousand Islands, where players tracked a stolen goat into caves ruled by the roach queen Ma Blat.
RPG session recap of Ech0, a GM-less map-drawing game where a group of kids found the memory drive of Jeb, a long-dead medic mech pilot, in a scrapyard and led their ghost through a war-scarred world to the wreck of their own mech.
RPG session recap of hexcrawl Beyond the Borderlands, where oddball adventurers laid a farmstead's ghosts to rest and then betrayed their employers to side with a band of kobolds.
Sam Malabre's essay examines how Call of Duty: Modern Warfare and Warzone turn real, ongoing wars into commodified entertainment that echoes US military propaganda.
Analyzing the structure of transitional spaces, from Donkey Kong's blank screens to Zelda’s interactive Hyrule Field.
A discussion with Steve Mamber, Peter Lunenfeld, and Eddo Stern.
The paradoxical combinations of WOW.