LINKS AND DOWNLOADS
CONTEXTCreated in the Winter 2014 Games Design Class (DESMA 157), taught Eddo Stern
MEDIUMWood, rubber bands, cards
PEOPLEJeremy Gozzip : Game Designer
In Out, players navigate a maze of self-doubt in hopes of comfortably expressing their sexuality. While attempting to exit the maze, players will face obstacles in the form of culture, politics, family, and love. To find true acceptance, players will need to explore the most personal parts of their identity.
“This game is dedicated to those who are trapped – those who feel like they are inadequate, unloved, ignored, mocked, condemned, and persecuted.”