Tealeaf Dancer

Keep yourself illuminated by following the pulsing light.




Created for Winter 2010 Game Development Class (DMA 157B), taught by Eddo Stern


Unity 3D


Gleb Denisov  :  Game Design
Steven Wilson  :  Game Design

In this game, the player controls a ball of light in a dark world. In order to keep from dimming, the player must either collect other small light sources or keep close to the large pulsing light as it travels through the world.

This game is part of the class music video game project, where students had to make games that interpret songs of their choosing in a novel way.

Play Tealeaf Dancer here.