Vector Game + Art Convergence Festival Open Call for Artworks

Deadline: January 1, 2014

Vector Game + Art Convergence Festival, Toronto – Open Call for Artworks

Deadline: January 1, 2014

Now in its second year, the Vector Game + Art Convergence Festival ( is a five-day series of game art exhibitions, screenings, performances, workshops, and panels centred around games as tools and inspiration for contemporary art making. Until January 1, 2014, Team Vector invites submissions to its festival programming. Vector 2014 will take place from February 19 to 23, 2014, in Toronto, Canada.

Game art is a diverse field characterized by a wide variety of creative practices. Accordingly, this open call invites submissions from artists working in many different contexts and media. For Vector 2014, we are seeking works that critically address the politics, technologies, representations, and aesthetics of video games. Artists at all stages of their creative careers – from emerging to established – are encouraged to submit their work.

Works For Exhibition
Works of all media will be considered for inclusion in an exhibition surveying a wide spectrum of practices within game art. We seek video installations, games, interactive works of new media, print media, sculpture, textile, and more. In particular, we are looking for works that push beyond simple expressions of fandom, and which explore the convergence of game-making and media art to challenge assumptions about gaming writ large. Formal investigations of the video game medium are as welcome as works that push the broader concept of ‘games’ into the experimental.

Works for Film/Video/Machinima Screenings
For this program, we are looking for work that experiments with the concept of machinima to produce engaging films or videos. Machinima is a moving image art form that involves repurposing computer graphics from video games in the creation of new cinematic works. Although early machinima was gamer-oriented, it has since been used to create a new form of video art that combines hacker aesthetics with found footage practices. Machinima has also been used by artists to critique and comment upon video game culture, alienation in contemporary culture, death, and many other themes.

The submitted work should make use of videos game footage or video game engines in some capacity. Narrative as well as experimental non-narrative work will be considered, but the narrative work should push the boundaries of traditional/classical storytelling in some capacity. Due to programming restrictions we are looking for work under 20 minutes; however, please contact us if you have made a longer work and and feel that it fits our mandate.

For full submission guidelines, please visit:

Notifications of Acceptance will be issued by January 15, 2014.

Questions? Please direct them to