The Labyrinth

Connect all ten trees in a labyrinth with a red string.

DATE

2023

CONTEXT

Created in Spring 2023 DMA 158: Game Engine, taught by John Brumley

MEDIUM

Unity3d

PEOPLE

Yichen Pan  :  Game design, concept, visuals, and programming

The Labyrinth consists of ten randomly spawned trees and the player can reach the ending scene of the game by reaching and building connections with all the trees. When the player moves close enough to the tree, the sound will play and the spotlight will slowly turn on – it means that the tree is “reached.” Different from a traditional labyrinth, it doesn’t have an exit or a puzzle to solve. The player can stay in the space for as long as they want to and keep drawing their path with a red thread.