Spare Time

An asymmetric, polemical game about competing for test scores and optimizing an overwhelming schedule in a competitive Chinese boarding school

DATE

2024

CONTEXT

Created in the Fall 2024 Game Design (Desma 125), taught by Sam Malabre

MEDIUM

Cards, Acrylic, Print, chipboard

PEOPLE

Yongjia Tang  :  Game Design, Concept, Visuals, Fabrication

Spare Time is a board game inspired by the designer’s own experience of studying at a Chinese boarding school. Players take on the role of students competing for limited educational resources by optimizing their study schedules. While test scores seem to be the ultimate goal, the game’s ending is also influenced by the players’ mental and physical well-being. Through the mechanics of tile placement and flipping over effect cards as the game progresses, the game shows how pursuing perfect test scores often means sacrificing pieces of yourself—yet finding moments to reflect and connect might save you from being trapped within the system.