Pixel | Antipixel

Source footage from the 2D arcade game Battle Garegga is rendered as a 3D volume by slicing up the original footage and then layering it on top of itself dozens of times.

DATE

2016

CONTEXT

Created as a personal project

MEDIUM

Unity

PEOPLE

Tobias Heinemann  :  Programmer and Animator

Pixel | Antipixel is an animation project aimed at discovering new and experimental ways of manipulating video footage. The source footage from the 2D arcade game Battle Garegga is rendered as a 3D volume by slicing up the original footage and then layering it on top of itself dozens of times. The video is also mapped onto a mesh surface and displaced based on a height map.

Battle Garegga runs at 240×320 – a very low resolution by modern standards. While individual pixels are used as parts of a point cloud,  sometimes the space in between the pixels – the “anti-pixel” grid – are also used. This is what inspired the project’s name, “Pixel | Antipixel”.