Starting to make Interactive Fiction with Jim Munroe

Jim Munroe shows us got to get started making interactive fiction


Friday, March 1, 2013
10:00 a.m. - 2:00 p.m.

Author and game designer Jim Munroe stresses the importance of creating text games for better writing and game design. Munroe will demo a few tools and techniques to get beginners started during the workshop, and for those with more experience he will be available to demo your existing text games and provide feedback.

This workshop is a follow up to Jim’s talk as a part of the DMA Lecture Series.

“If you have a interest in writing and game making, you need to make a text game. It might seem like an obsolete form, but many aspects of modern game design — world-building, difficulty balancing, procedural content, mechanics — they’re all stuff you can do in interactive fiction. The interactive fiction community is very responsive and supportive, and as someone who’s transitioned from book writing to game design, I can tell you that the indie game community in general is more inclusive of this form than one might expect. For people who want to make something in advance, there will be time for me to play and feedback on your work, and for people who want to get started, I will demo a couple of tools and approaches and get you working on something in the workshop.” – Jim Munroe