Steampunk Hangman

Players use a grid system to guess the word.

DATE

2011

CONTEXT

Created in the Spring 2011 Programming Media 2 Class (DESMA 152B/252B), taught Eddo Stern

MEDIUM

Arduino, plexiglass, electronics

PEOPLE

Adeline Ducker  :  Game Designer

This steampunk-styled version of hangman employs a grid system for letter guesses: players use two buttons to line up their guesses, then press the third to enter it. An orange-filtered LED’s brightness indicates the player’s “life,” or how many guesses remain – the light fades with each incorrect letter. Players can place laser-cut letters on the board’s blank spaces to keep track of the word as they guess.