
Incognito
Explore without falling into the void.
DATE
2019CONTEXT
Created in the Fall 2018 Game Design class (DESMA 157), taught by Eddo SternMEDIUM
UnityPEOPLE
Karina Lopez : Game DesignerMichael Montenegro : Game Designer
Incognito collages video, particle systems, post processing and camera edge effects to build a surreal and dynamic world. Fragmented assets act as scattered tessera scenes that you jump to and from with the player ball. Guide your way through each section without falling into the void.











