Incognito

Explore without falling into the void.

DATE

2019

CONTEXT

Created in the Fall 2018 Game Design class (DESMA 157), taught by Eddo Stern

MEDIUM

Unity

PEOPLE

Karina Lopez  :  Game Designer
Michael Montenegro  :  Game Designer

Incognito collages video, particle systems, post processing and camera edge effects to build a surreal and dynamic world. Fragmented assets act as scattered tessera scenes that you jump to and from with the player ball. Guide your way through each section without falling into the void.