[Project Iron]

[Project Iron] combines gameplay-driven interactivity with a richly detailed and expressive hand-drawn illustrations.

DATE

2016

CONTEXT

Created as a Senior Capstone Project

MEDIUM

Unity

PEOPLE

Tobias Heinemann  :  Game Designer

[Project Iron] combines gameplay-driven interactivity with a richly detailed and expressive hand-drawn illustrations.

A classic 2D platformer with gameplay influenced by genre classics like Mario and Metroid. However, it also incorporates a unique ‘Z-Shift’ mechanic which allows the player limited movement forward and backward in space. This allows for a more sophisticated form of exploration, and much more complex puzzles and movement challenges.