THEM

A multi-media puzzle game to uncover the plot for a New World Order.

DATE

2014

CONTEXT

Created in the Fall 2014 Game Design Class (DESMA 157), taught Eddo Stern

MEDIUM

Briefcase, audio recorder, paper, and glasses

PEOPLE

Simon Pinkas  :  Game Designer

The player is entrusted with a mysterious briefcase which contains cryptic documents with no apparent order, personal artifacts and a locked gun safe. The box promises world shattering revelations about the true power structure of western society. The player, armed with patience, insight, determination and contemporary means of telecommunication, must follow a trail of clues which have been purposefully planted, and confront the fog of lies which have been set before him/her by the powers that be.