Super Power Hour

Students create their own superhero characters with wildly different abilities

DATE

2012

CONTEXT

Created in the Spring 2012 Games Design Class (DESMA 157A), taught Eddo Stern

MEDIUM

Plastic, wood, paint, paper

PEOPLE

LOGAN CHANG  :  Game Designer
NICK CROCKETT  :  Game Designer, Laser cutting, walls
ALIAH DARKE  :  Game Designer, Lampposts, Trees
CONRAD EGAN  :  Game Designer, Assorted Objects
ANGIE FU  :  Game Designer, Grid, Common Cards and Character Cheets
EULOGIO GALLO  :  Game Designer
XINYA GUO  :  Game Designer
HANNA HOANG  :  Game Designer
JISUN HUR  :  Game Designer, Assorted Objects
ALICE LIN  :  Game Designer
ALEXANDER LU  :  Game Designer
ERIC PARREN  :  Game Designer
BRIAN AN PHAN  :  Game Designer, Assorted Objects
JULIA W WANG  :  Game Designer, Assorted Objects
CHRISTOPHER WOO  :  Game Designer

Super Power Hour is an ongoing collaborative project initially created in the Game Design Workshop class. A four-week-long experiment in collective world-building and complex systems, it begins with each participant conceptualizing a “Character,” and what agency it may have in a world. After all the characters are presented the group builds the world and designs all of its rules and systems needed to accommodate all vectors of agency. The characters are then all revised to build rules that describe their possible actions and vulnerabilities to interface with the world’s systems and all of the other characters. Finally students design a playable deck of cards and miniature game pieces , and scenarios that make up mini games in the world.