Juggle

Juggle is a minimal arcade game inspired by early video games that maps digital space to physical space.

DATE

2016

CONTEXT

Created in the Spring 2014 Interactivity class (DESMA 28), taught by Casey Reas

MEDIUM

Processing, touch sensors, projection

PEOPLE

Christian Gimber  :  Game Designer

Juggle is a minimal arcade game inspired by early video games such as Pong that seeks to map digital space to physical space. The game screen is projected onto the floor, with wall-mounted touch capacitive sensors activating corresponding buttons in-game. Players use the bumpers to juggle the ball and keep it in play. If the ball drifts past the bumpers, the game is over. Each bump increases the score – and the ball speed. Juggle to survive!

Juggle v2.0 was featured in Half & Half – UCLA’s 2015 Design | Media Arts Undergraduate Exhibition. This “LIVECADE” mode also features persistent high scores and a name input screen.