Clean Enough

Explore the Depths of a Depression Room

DATE

2023

CONTEXT

Created in the Winter 2023 Game Design Workshop (DESMA 157), taught by Eddo Stern

MEDIUM

Paper, Plexi, Prints

PEOPLE

Zara Aiken  :  Game design, concept, and visuals

Clean Enough revolves around the concept of a cluttered space, symbolizing a room affected by depression. In this context, a depression room reflects a space that remains disordered due to the occupant’s struggle with the mental energy required to tidy up. The game is a direct reflection of my personal journey with mental health challenges, emphasizing the notion of simply pushing through each day. It unfolds as a 3v1 scenario, with three intrusive thoughts (depicted as trash) attempting to overrun the room, while one human player fervently endeavors to remove the clutter.