
Blithedale
A game about groups and conflict.
LINKS AND DOWNLOADS
DATE
2019CONTEXT
Created in the Winter 2019 Roleplaying & Games class (DESMA 171), taught by Eddo SternMEDIUM
cards, custom softwarePEOPLE
Blaine O’Neill : Game DesignerBlithedale is a role-playing game designed to give players new experiences and language to make sense of a conflict-prone world. Set in the fictitious zone of Blithedale — a growing center of gravity for bright-eyed makers, activists, entrepreneurs, farmers, and dreamers — the turn-based game system is designed without the need for a game master, with each player co-facilitating progression aided by dice-rolling and a manual. The goal is variable based on the group make-up and iteration of characters, but players will struggle to establish individual roles and a common vision and sense of purpose for the group, forced into establishing conflict and subsequently attempting to reach a resolution. Five distinct rounds structure play:
- Relating and Roaming
- Group Identification
- Conflict Establishment
- Conflict Resolution
- Epilogue
Blithedale draws sources from Nathaniel Hawthorne, Starhawk’s The Empowerment Manual, and Phillip Wang’s This Person Does Not Exist web project to create a rich simulation of human life and conflict. By experiencing group dynamics as they happen in real time, players will better understand themselves as individuals and group members.