
Capture the Flag
Capture the Flag was created an experimental project in the area of gaming.
DATE
2014CONTEXT
Created in the Fall 2014 Games and Performance Class (DESMA 171), taught Eddo SternMEDIUM
Unity, HappyFunTimesPEOPLE
Phil Scott : Game DesignerCapture the Flag was created an experimental project in the area of gaming. The goal was to break free from conventional screen-based games. It combines Unity, HappyFunTimes, and Arudino to create a version of the classic children’s game capture the flag. The game takes place on a warped terrain of hands, heads and water and pits players against one another in teams.