Capture the Flag

Capture the Flag was created an experimental project in the area of gaming.

DATE

2014

CONTEXT

Created in the Fall 2014 Games and Performance Class (DESMA 171), taught Eddo Stern

MEDIUM

Unity, HappyFunTimes

PEOPLE

Phil Scott  :  Game Designer

Capture the Flag was created an experimental project in the area of gaming. The goal was to break free from conventional screen-based games. It combines Unity, HappyFunTimes, and Arudino to create a version of the classic children’s game capture the flag. The game takes place on a warped terrain of hands, heads and water and pits players against one another in teams.