Capture the Flag
DATE
2014CONTEXT
Created in the Fall 2014 Games and Performance Class (DESMA 171), taught Eddo SternMEDIUM
Unity, HappyFunTimesPEOPLE
Phil Scott : Game DesignerCapture the Flag was created an experimental project in the area of gaming. The goal was to break free from conventional screen-based games. It combines Unity, HappyFunTimes, and Arudino to create a version of the classic children’s game capture the flag. The game takes place on a warped terrain of hands, heads and water and pits players against one another in teams.