LINKS AND DOWNLOADS
WHENWednesday, April 19, 2018
12:00 p.m. to 2:00 p.m.
REQUIREMENTSLocated at Broad Art Center at the UCLA Game Lab room 3252
Dan will tell the almost completely true story of Bop It and share the interaction design lessons learned via the process, revealing his not-so-secret formula behind many of the 100+ games he has created over the last 25 years. He will also do a breakdown of the key questions required to help creators with the universal dilemma: How to know when your idea is R.I.T.E.
Using random everyday objects and smartphones we will go through exercises of how to apply the not-so-secret formula discussed to brainstorm new game experiences and mock up video simulations.
About Dan Klitsner:
Dan Klitsner is an industrial designer best known for the invention of the game Bop It and as founder of KID Group, the San Francisco based game invention studio.
Please bring 3 objects from your home that can be used in a brainstorm: one that you consider mundane, one compelling, and one completely random.