Out

A game of self-discovery, courage, fear, faith, love, expression, and triumph.

DATE

2014

CONTEXT

Created in the Winter 2014 Games Design Class (DESMA 157), taught Eddo Stern

MEDIUM

Wood, rubber bands, cards

PEOPLE

Jeremy Gozzip  :  Game Designer

In Out, players navigate a maze of self-doubt in hopes of comfortably expressing their sexuality. While attempting to exit the maze, players will face obstacles in the form of culture, politics, family, and love. To find true acceptance, players will need to explore the most personal parts of their identity.

“This game is dedicated to those who are trapped – those who feel like they are inadequate, unloved, ignored, mocked, condemned, and persecuted.”