
US.
A game about a piece of decaying but fresh memory.
LINKS AND DOWNLOADS
DATE
2022CONTEXT
Created in the Winter 2022 Game Design Workshop (DESMA 157), taught by Eddo SternMEDIUM
Wood, Plexi, PaperPEOPLE
Yama (Sihan) Li : Game design, concept, and visualsUS. is a game about of piece of decaying yet fresh memory, drawing from the developer’s experience of long-lasting nightmare and the precarity of relationships. This game aims to explore the relationship between two people who are emotionally bonded with. Inspired by the Cross, the balance scale, and the death by hanging, the developer created an installation as the execution platform, where you and your friend(partner) are hung on the cross waiting to be executed by each other. In this game, you can either punish your opponent or to yourself by hanging different “weapons” on the pawns. To win, you have to “drag” another player down to the “hell” shown as the hole on the platform.