Layers Upon Layers

A sand simulation about the contradictions of persistent memory

DATE

2026

CONTEXT

Created as a personal project

MEDIUM

Multiplayer Sand Simulation

PEOPLE

Aidan Strong  :  Game Design, Concept, Visuals, and Programming

Layers Upon Layers is a multiplayer sand simulator exploring the contradictions of persistent memory. Taking place across a wide landscape, it draws upon swarm dynamics and the legacy of destructible terrain within game worlds to explore group agency at scale. Inspired by the Sorites Paradox—the impossibility of processing geologic time through human memory and language systems—Layers Upon Layers unfurls through the repeated aggregation and deformation of pixels into mountains.

Portaling in through their phones, players interact with Layers Upon Layers by clearing out sections of multicolored sand. By repeatedly digging, tapping, and swiping, they fold into a flow state: preserving, eroding and contributing to the historical topology of the world. The noisy pixel terrain aggregates individual agency into collective behavior, players merging into players merging into landscape.