HAUS(23)

Try and escape the eerie house you are trapped in.

DATE

2023

CONTEXT

Created in the Fall 2023 DMA 158: Game Engine, taught by John Brumley

MEDIUM

Unity3D

PEOPLE

Beau Azuma  :  Game design, concept, visuals, and programming

In HAUS(23), the player must figure out to escape the house they are trapped in. Abstracting reality, each room is affected by previous decisions and holds some spooky consequences.