Blinky-Chanty Box
LINKS AND DOWNLOADS
DATE
2009CONTEXT
Created for Winter 2009 Game Design Class (DESMA 157A), taught by Eddo SternMEDIUM
Wood, Plastic, Arduino, LEDs, Java, MARF (Modular Audio Recognition Framework), MicrophonesPEOPLE
Richard Caceres : Game Designer and ProgrammerMadeline Gallagher : Game Designer and Fabrication
The goal is for players to sing into the microphones at the same pitch for as long as they can. The longer the pitch is sustained, the more the players are rewarded with stunning visual displays on the BLINKY-CHANTY BOX. If a player gets tired, she can pass the microphone to another player. This makes the game a group activity.
- Step 1. One player starts a constant chant into a microphone.
- Step 2. Another player matches the leader’s pitch and must sustain that pitch together for as long as they can.
- Step 3. If either player gets tired, pass the microphone to a friend.
- Step 4. Watch AMAZING SPIRITS dance in a blinky spectacle of light!
- Step 5. Attain spiritual enLIGHTenment and gain inner peace.