One Must Imagine

An immersive, interactive experience that draws inspiration from philosophical works of Camus and Sarte.

DATE

2024

CONTEXT

Created in the Fall 2024 DMA 158: Game Engine, taught by Hua Chai

MEDIUM

Unity3D

PEOPLE

Mae Chen  :  Game Design, Concept, Visuals, and Programming

One Must Imagine is an immersive, interactive experience that draws inspiration from philosophical works. It explores the cyclical struggle and existential challenges found in Albert Camus’ The Myth of Sisyphus, the sense of entrapment in Jean-Paul Sartre’s No Exit, and the dilemmas presented in Philippa Ruth Foot’s Trolley Problem. The installation is designed to reflect the tension between choice, agency, and fate, as well as the contemplation of our existence and the endless pursuit of meaning.