Gemini Rue

Gemini Rue: a retro, neo-noir, full length, point ‘n click, dual-narrative adventure.

DATE

2008

CONTEXT

Independent Games Festival 2010 - Student Showcase Finalist

Featured at IndieCade 2010 @ E3

Indie Games Arcade 2010

MEDIUM

Adventure Game Studio

PEOPLE

Joshua Nuernberger  :  Written, Designed, and Developed
Nathan Allen Pinard  :  Music & Sound

Gemini Rue is a neo-noir, full length point ‘n click adventure game that encompasses the dual narrative of Azriel Odin, ex-assassin, and Delta-Six, amnesiac hospital patient. Azriel Odin arrives on the rain-drenched planet of Barracus to find someone who can only seek help from the very criminals he used to work for. Meanwhile, across the galaxy, Delta-Six wakes up in a hospital with no memory and vows to escape before he loses his identity completely. As fate brings these two men closer together, we discover a world where life is cheap, identities are bought and sold, and a simple quest for redemption can change the fate of a whole galaxy. Gemini Rue features traditional adventure game elements, such as puzzle-solving and dialog systems, but also incorporates more unorthodox features, including an action system, and an investigations system.