Super Power Hour V3

Students create their own superhero characters with wildly different abilities

DATE

2019

CONTEXT

Created in the Fall 2019 Games Design Class (DESMA 157), taught Eddo Stern

MEDIUM

Plastic, wood, paint, paper

PEOPLE

Kyron Shochat  :  Game Designer
Shreya Neogi  :  Game Designer
Megan Wu  :  Game Designer
Chris Ruiz  :  Game Designer
Jose Zeferino  :  Game Designer
Bryant Rahadian  :  Game Designer
Emma Doyle  :  Game Designer
Casey Rickey  :  Game Designer
Divya Naryan  :  Game Designer
Maddy Fisher  :  Game Designer
Dario Apodaca  :  Game Designer
Ann Suzuki  :  Game Designer
Natalie Tsang  :  Game Designer

Super Power Hour is an ongoing collaborative project initially created in the Game Design Workshop class. A four-week-long experiment in collective world-building and complex systems, it begins with each participant conceptualizing a “Character,” and what agency it may have in a world. After all the characters are presented the group builds the world and designs all of its rules and systems needed to accommodate all vectors of agency. The characters are then all revised to build rules that describe their possible actions and vulnerabilities to interface with the world’s systems and all of the other characters. Finally students design a playable deck of cards and miniature game pieces, and scenarios that make up mini games in the world.