The UCLA Game Lab is directed by Professor Eddo Stern. The lab is home to affiliated faculty, both graduate and undergraduate students from various discplines, as well as visiting artists and researchers.

~ CURRENT GAME LAB TEAM ~

Eddo Stern

Eddo Stern works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation. He works with new modes of narrative and documentary, experimental game design, fantasies of technology and history, and cross-cultural representation. At the Design | Media Arts Department he teaches courses on game design and culture; computer game development; and physical computing in an art context.

Game Lab Director

UCLA Design Media Arts Faculty

Tyler Stefanich

Tyler Stefanich received his Bachelor of fine arts in Web and Multimedia Environments from Minneapolis College of Art and Design. His work has a fascination with invention and reinvention, altering objects such as a vintage television or an oscilloscope. His work draws on memory and unconscious habits of interpretation, using analog/digital-technologies to dislodge the viewer’s sense of normalcy.

Game Lab Manager

UCLA Design Media Arts (MFA '14)

Stephen Mamber

Stephen Mamber teaches in the Cinema and Media Studies Program of the Theater, Film, and Television school at UCLA. His Digital Media courses include the seminars "Issues in Electronic Culture", "Computer Applications for Film Studies", and "Videogame Theory." His film courses include classes on narrative theory, visual analysis, directors and genres, and many other subjects.

Game Lab TFT LIAISON

UCLA Theater Film and Television Faculty

Isla Hansen

The first electronic game Isla ever played was Cookie Monster Counter. Her height has developed in direct inverse correlation to the size of a hard disk drive ever since! Isla’s work absurdly reinterprets the way camera and robotic systems have developed by positioning the human body as analogue. She breaks down processes of mediation in order to complicate the relationship between the human body and technological progress. Isla received her MFA from Carnegie Mellon University in 2015.

Game Lab ARTIST-IN-RESIDENCE

UCLA Design Media Arts Faculty

David O’Grady

David O'Grady is a PhD candidate in Cinema and Media studies who researches and writes on documentary film, Wes Anderson and video games. His dissertation is investigating video game interfaces and their implications for the experience of play. David also sometimes scribbles on his blog at erraticplay.com.

Game Lab RESIDENT

UCLA Cinema and Media Studies (C. Phil. '10)

Jonathan Cecil

Jonathan Cecil is a visual artist living and working in Los Angeles, California. He received a BA in Studio Art from University of California Santa Barbara. Jonathan's work has been exhibited in galleries and museums including Donna Beam Gallery at University of Nevada Las Vegas and Santa Barbara Contemporary Arts Forum. His work is in public collections including The Getty Center.

Game Lab Resident

UCLA Design Media Arts (MFA '12)

Alexander James Ricket

Alex Rickett is a game maker and interactive installation artist. He received a B.S. in computer science from the University of Washington in 2010, and a computer graphics focused M.S. from UCLA in 2013. He is also an active researcher at the UCLA Game Lab, composer of dissonant electro-pop, and maker of found object sculpture. Synthesizing these interests he seeks to diffuse games into new and unfamiliar contexts thematically, functionally, and aesthetically.

Game Lab RESIDENT

UCLA Design Media Arts (MFA '15)

Jingjie Chen

Jingjie Chen is interested in using technology to explore the intersections of dream and reality, memories and emotions to create worlds and expressions that can expose phenomenon of our consciousness that we ourselves are unaware of.

Game Lab Resident

DESIGN MEDIA ARTS (BA '18)

Esther Abosch

Esther is a Design Media Arts major and history nerd who makes things the good old fashioned/stupidly difficult way. Currently, her focus is in historical narratives and historicism in games, and the ways in which the medium can help or hinder historical study. Her hobbies include printmaking, sewing, painting, and the random Wikipedia article button. She hopes that someday she can figure out a way to cram all of these things into one big ol’ game.

Game Lab RESIDENT

DESIGN MEDIA ARTS (BA '19)

Jumo Yang

Jumo Yang is a lover of all fields of art and design. His main focus is storytelling in any medium and concept design. His works explore possible ways of storytelling through the combination of visual, audio, textual and tactual information.

Game Lab RESIDENT

UCLA DESIGN MEDIA ARTS (BA '19)

Matthias Dörfelt

Matthias Dörfelt is a Los Angeles-based artist. He mainly works in software producing artifacts ranging from drawings, prints, animation, videos and interactive installations to robotics. In his works he often trades control in favor of surprise because he strongly believes in computation as an expressive, playful and humorous tool. Matthias will continue to explore these aspects by infusing technology with flaws, naivety and weirdness. He believes in a media arts practice that favors spontaneity over streamlining and hopes that his works contribute to shape our relationship to machines in a similar way.

Game Lab Artist-in-Residence

UCLA DESIGN MEDIA ARTS (MFA '14)

Kit Kirby

Kit Kirby is a designer, artist, half-troll madwoman who employs absurdity and dark humor to create art about identity and expectation. A recent arrival from the east coast, Kit has a degree in Graphic Design from Boston University and a Post-Baccalaureate in Fine Arts from the Maryland Institute College of Arts. Just like the Kirby Nintendo character, she is round, adorable and utter chaos in Super Smash Brothers.

Game Lab RESIDENT

UCLA DESIGN MEDIA ARTS (MFA '19)

Isabelle Chen

Isabelle has worked as both a 3D generalist and a technical artist in entertainment industry, as well as procedural programming, in addition to her current focus in motion capture equipment.

Game Lab Resident

UCLA Design Media Arts (MFA '19)

Sara Drake

Sara Drake is a new_media artist, animator & friend living in Los Angeles, CA.

Game Lab Resident

UCLA Design Media Arts (MFA '19)

Lena NW

Lena NW creates games that explore the intersection of identity, sexuality, gender, and technology. She is interested in the way internet culture proliferates self-commodification, exploitation, fandoms, trolling, desensitization and cultural displacement. Her games investigate ethically contentious scenarios where there are no protocols for response. As an adolescent, she was deeply moved by games on newgrounds.com like “Franks Adventure” and “Orgasm Girl”, and has known since then that game development was her destiny.

Game Lab Resident

UCLA Design Media Arts (MFA '19)

Christina Curlee

Christina "Phazero" Curlee is a new media artist specializing in game development. They create experimental games and installations with themes exploring psychology, philosophy and art theory. They're proudly an IGDA Women in Games Ambassador and a purveyor of Artgames.

Game Lab Resident

UCLA Design Media Arts (MFA '19)

Stalgia Grigg

Stalgia Grigg is a graduate student in Design Media Arts. Stalgia received his B.S. from Purchase College where he studied studio art and computer science. He is interested in how games inform the stories we tell ourselves about our agency. Stalgia wades through this topic by making interactive projects that have disappointment as their win-condition.

Game Lab Research Assistant

UCLA Design Media Arts (MFA '18)

Oscar Moralde

Oscar Moralde is a doctoral candidate in Cinema and Media Studies at UCLA. He investigates the phenomenology and ideology of video games and other digital media, along with responses to technoculture and neoliberalism in world cinema. He is also a lecturer at the California Institute of the Arts, and his writing can be found in Well Played Journal, Latin American Perspectives, Media Fields Journal, and the Criterion Collection.

Game Lab Resident

UCLA Cinema and Media Studies (C. Phil '15)

Miller Klitsner

Miller mutilates old toys and deconstructs old games with power tools to build new ones so that they may inherit the hearts of the children whose parents once cherished the abominations' previous forms. His experience building machines and constructing game-systems is now slowly melding with his love for storytelling and human observation in an event known by many as The Phlegmatic Intrusion, one of thirteen separate events that interweave with the larger body-conscience narrative.

Game Lab Resident

UCLA Design Media Arts (BA '18)

Theo Triantafyllidis

Theo Triantafyllidis is an artist from Greece. In his work he likes exploring the fields of internet art and interactive virtual environments. He is critical of new technologies and always tries to abuse until their goofy side emerges. He likes fruits and dinosaurs.

Game Lab Resident

UCLA Design Media Arts (MFA '16)

Sofia Staab-Gulbenkian

Sofia is a UCLA English / DMA double major and knowledge hoarder. She is afraid of the internet and likes asking you invasive questions about your stuff. Her games use too much text and her favorite word is "gross".

Game Lab Resident

UCLA Design Media Arts (BA '18)

Lilyan Kris

Lilyan Kris is a Design | Media Arts student interested in using games as a vessel for interactive art. She is especially interested in social justice and examining micro-interactions, and is fascinated by the gaps between the things we believed as children and the things we believe now.

Game Lab Resident

UCLA Design Media Arts (BA '18)

Nick Crockett

Nick is a game designer/developer and a recent graduate of the Design | Media Arts program. His interests include running, punching, Christmas shopping, and breaking your fancy iPad.

Game Lab RESIDENT

UCLA Design Media Arts (BA '15)

Aliah Magdalena Darke

Aliah is a Design | Media Arts graduate student with a passion for novelty and invention. She is interested in trap doors, moving bookcases, worn leather journals and the pursuit of unfathomable treasure.

Game Lab Resident

UCLA Design Media Arts (MFA '15)

Steven Amrhein

Steven Amrhein recently graduated from UCLA with a BA in Design/Media Arts and a minor in Film, and is currently working on a series of woodblock prints while pursuing migrant farming. As a designer/artist he is interested in novel forms of digital interaction and traditional image-making techniques.

Game Lab Research Assistant

UCLA Design Media Arts (BA '11)

Peter Lu

Peter Lu has been inspired by the likes of other independent games to be a developer himself. He wants to bring back a sense of continuity that seems lost in so many "designed by committee" games that currently flood the market. Peter believes that developers should be in control of the tools used to create creative content instead of letting the tools dictate creative boundaries. He has since made several games and continues to work on new games.

Game Lab Resident

UCLA Design Media Arts (MFA '16)

~ GAME LAB ALUMNI ~

David Elliott

David Elliott has an MFA from the UCLA Design Media Arts department, a background in photography from International Center of Photography in New York and fine art from San Francisco Art Institute. He is a former manager of the UCLA Game Lab.

Former Game Lab Manager

UCLA Design Media Arts (MFA '09)

Hayley Greenhalgh

Hayley Greenhalgh graduated from Design/Media Arts at UCLA and focused on motion graphics, animation, and interactive media. She likes comics, science fiction and pretty old books. She hates weedwhackers and black licorice. She'll play any game that has an interesting story or incredible art (preferably both), but she'll also settle for nostalgia.

Former Game Lab Resident

UCLA Design Media Arts (BA '11)

Adeline Ducker

Adeline Ducker explores narrative in media through games, animation, and film. She is intrigued by trends in society and expresses her observations through figurative imagery or story. Her work is influenced by all things horror, fantastical, and even downright strange.

Former Game Lab Resident

UCLA Design Media Arts (BA '13)

Pete Hawkes

Pete Hawkes explores the potential of natural patterns and processes in art and learning. He received a BFA in Graphic Design from Brigham Young University and has taught interactive design at Utah Valley University and the Maryland Institute College of Art. Pete has over 10 years of interactive design and motion experience working with a wide range of clients including Ogilvy Interactive, KFC, Liz Claiborne, JWT, and the Sci-Fi Channel.

Former Game Lab Resident

UCLA Design Media Arts (MFA '10)

Mubbasir Kapadia

Mubbasir Kapadia pursued a PhD in the Computer Science Department at UCLA. He has also been a joint member of the Modeling, Animation and Graphics Lab (MAGIX) as well as the Game Lab, and aspires to inject his research in computer animation and artificial intelligence into making innovative and experimental games.

Former Game Lab Research Assistant

UCLA Computer Science (PH.D '11)

Mark Essen

Mark Essen is a game designer who lives in Los Angeles and is graduated with an MFA from UCLA's Design and Media Arts program. His work has been exhibited at FILE in Sao Paulo, the New Museum in New York, MoCCA in Toronto, FACT, [DAM] Berlin, Vice/Intel's international Creators Project, and various other galleries, festivals, and basements.

Former Game Lab Resident

UCLA Design Media Arts (MFA '12)

Yilip Kang

Having graduated with a Bachelors of Arts degree from UC Berkeley, Yilip pursued a Masters of Architecture degree in the department of Architecture and Urban Design at UCLA. His academic and personal research includes 3D visual studies, robotics, and prototyping.

Former Game Lab Research Assistant

UCLA Architecture (M.Arch '11)

Bob Frederick

Bob Frederick is a designer and has graduated with an MFA from the UCLA Architecture department. He holds a Bachelor of Arts in Architecture from the University of Kentucky. Working on projects at firms in Los Angeles and New York, he has developed an interest in 3d modeling and visual production.

Former Game Lab Research Assistant

UCLA Architecture (MFA ’10)

Joshua Nuernberger

Joshua Nuernberger holds an undergradute degree in Design | Media Arts who is interested in illustration, narrative, film, and gaming. His work has been featured at the Independent Games Festival (Game Developers Conference), IndieCade @ E3, Indie Games Arcade (Eurogamer Expo), and in PCGamer and Game Developer Magazine.

Former Game Lab Resident

UCLA Design Media Arts (BA '12)

Bryan Wuest

Bryan Wuest studied in the graduate program of Cinema and Media Studies in the School of Theater, Film, and Television at UCLA. His interests lie in both video game theory and design. He'd like to explore how narrative and affect are composed and controlled through gameplay, and the experience this creates for the player. He is also a pretty good baker.

Former Game Lab Research Assistant

UCLA Cinema and Media Studies (Ph.D. '17)

Sean Soria

Sean Soria does not have an evil twin, but easily finds others to play as second player. He enjoys video games with intriguing plots and computer programming. He's managed to combine his love of video games and programming at the UCLA Game Lab. In his free time he's also pursued his PhD in the Computer Science department at UCLA.

Former Game Lab RESIDENT

UCLA Computer Science (MA '13)

Anton Bobkov

Anton Bobkov studied graduate-level math at UCLA. He likes power metal, the Harry Potter series, and oversized tea cups. In video games, he looks for complex game mechanics and interconnected storylines. He enjoys programming AI for games and never misses a chance to put a ridiculously complicated simulation into any piece of code.

Former Game Lab Resident

UCLA Mathematics (Ph.D. '17)

Dawson Dill

Dawson Dill is a recent graduate of the UCLA Design | Media Arts Department with a minor in film. He likes to explore the way systems can define narrative as well as data... but maybe not as much as he likes drawing pictures of gross people doing weird things. Someday he hopes to bring the two together.

Former Game Lab Resident

UCLA Design Media Arts (BA '11)

Chris Reilly

Chris Reilly is an artist, writer, hacker and teacher. Chris received his BFA with a focus on New Media from the School of the Art Institute of Chicago in 2006. His artwork incorporates a range of media including video games, kinetic sculpture and robots.

Former Game Lab RESEARCH ASSISTANT

UCLA Design Media Arts (MFA '13)

Garrett Johnson

Independent major from the design department with an interest in both programming and art direction related to game design and development. He has worked in the game lab developing independent projects.

Former Game Lab RESIDENT

UCLA Independent Game Development (BA '12)

Noa P. Kaplan

Noa P. Kaplan is an artist and teacher living in Los Angeles, California. Her work examines micro-cosmic architectures and the impact of technology on production processes, material structure, and scale.

Former Game Lab RESEARCH ASSISTANT

UCLA Design Media Arts (MFA '12)

Jonathan Bae

Jonathan Bae is a high school senior with a deep interest for game development, logo design and creative writing. He has earned a Young Authors Award in 2006, listens to slam death metal and has a constant craving for tacos. In his free time, he plays competetive computer games at a semi-serious level and freehands symmetrical logos. He plays World of Warcraft, earning 'Insane in the Membrane' in 2009.

Former Game Lab Intern

Robert F. Kennedy Community Schools

Justin Rabanales

Coming from the UCLA Community Schools, Justin Rabanales is a high school senior with an ever-growing passion for game development and computer science. He achieved a Science Award in 2008 for having the highest science score in LAUSD. He is a Sith Lord in "Star Wars the Old Republic". When he isn't being a Sith Lord he is a COG Soldier, a Dragonborn or a Clone Trooper. His music taste falls with anything that sounds like the band DOPE.

Former Game Lab Intern

Robert F. Kennedy Community Schools

Gottfried Haider

Gottfried Haider was born in 1985 in Vienna, Austria. He is a self-taught computer programmer, and joined the Vienna University of Applied Arts in 2005 to work and research in the field of computer arts. His main areas of interest are urban soundscape theory, algorithmically dealing with space, and ways of making code accessible to the audience.

Former Game Lab RESIDENT

UCLA Design Media Arts (MFA '13)

Anna Reutinger

Anna Reutinger has an undergraduate degree from UCLA's D|MA department

Former Game Lab RESEARCH ASSISTANT

UCLA Design Media Arts (MFA '13)

Heather Penn

Heather Penn is a designer and artist living in Los Angeles. Check out her game Overland and other various personal projects in her spare time. If you're interested in keeping up with her work check out http://momoss.tumblr.com

Former Game Lab Resident

UCLA Design Media Arts (BA '12)

Seph Li

Sephiroth is a programmer, a graphic designer, and he makes video games. After graduating from Tsinghua University in Beijing with bachelor's degrees in Computer Software and Digital Entertainment Design, he obtained an MFA degree in Design|Media Arts. Sephiroth is deadly interested in making projects on exploring the relationship between information technology and people's everyday life.

Former Game Lab RESEARCH ASSISTANT

UCLA Design Media Arts (MFA '12)

Colin Smith-Clark

Colin is a cognitive psychology instructor and researcher. He studies learning and memory, and is interested in how games and game developers take advantage of learning mechanisms, as well as how embodiment, or bodily experiences, can affect things.

Former Game Lab RESEARCH ASSISTANT

UCLA Cognitive Psychology (Ph.D. '12)

Liam Allman

Liam is a complex synthetic life form from the distant future, sent back to play the part of an undergrad with interests in tabletop game design and character work (and the combination of the two: old school RPGs) until his robot overlords instruct him otherwise. His complex runtimes drive him to write articles about tabletop gaming, when he is not busy recharging his solar cells in the sculpture garden or interfacing with the primitive computing devices of the present.

Former Game Lab Resident

UCLA Design Media Arts (BA '13)

Costas Sideris

A PhD student of UCLA Computer Science, who researched at UCLA under Demetri Terzopoulos and Petros Faloutsos (York University, Toronto). He earned his Bachelor's in Computer & Electrical Engineering at National Technical University of Athens,Greece. His graduate work focused on Human & Computer Interaction as well as physical simulations, animation and computer vision. He was a member of the UCLA Computer Graphics & Vision Laboratory. He enjoys skiing and surfing.

Former Game Lab Research Assistant

UCLA Computer Science (PH.D '16)

Gautam Rangan

Gautam Rangan has a BA in Art History and Biology from UC Berkeley. He has created animations for eleven different professors at UC Berkeley, the Discovery Science channel, and the Connecticut Science Center.

Former Game Lab RESEARCH ASSISTANT

UCLA Design Media Arts (MFA '10)

Pinar Yoldas

Pinar is a recipient of Eugene Wurzel Memorial Scholarship and Clifton Webb Scholarship from the School of the Arts and Architecture at UCLA.

Former Game Lab Resident

UCLA Design Media Arts (MFA '08)

Lea Schönfelder

Lea Schönfelder is an animator and game designer. She has graduated from Baden-Wuerttemberg Film Academy and was a visiting artist in residence at the UCLA Game Lab. Her games often deal with questions surrounding gender, ethics, documentary, and everyday experience and in turn spark public debate. For example the Russian Parliament discussed to ban her game "Ulitsa Dimitrova" from the Russian audience.

Former Game Lab Artist-in-residence

Kassel Art Academy Vis. Com. (MFA '11)

Diana Ford

Diana Ford is a researcher who focuses on the evaluation of visual systems and information for quality for improving search, user-experience, and engagement. For her dissertation, she tackled how to evaluate real time 3D virtual environments for quality. She focuses on figuring out how filmmakers can harness the power of user generated content (machinima) and communities of practice in their storytelling and artistic creations without compromising on their creative freedom and control.

Former Game Lab RESEARCH ASSISTANT

Wilm Thoben

Wilm Thoben is a soundartist and researcher producing a dissertation about the 1960s art and technology group E.A.T. His work deals with the perception and definition of space, the abstraction of every day life and our surroundings.

Former Game Lab RESEARCH ASSISTANT

Amanda Ho

Amanda Ho is an Aerospace Engineering student interested in building spacecraft designed to further the cause of human exploration into space or the acquisition of scientific knowledge. Besides rocketry and other space-related things, she is also interested in technology in the application of art and indie game development. She will occasionally find her way up to Broad to nap on the Game Lab couch.

Former Game Lab Resident

UCLA Aerospace Engineering (BFA '16)

Philip Scott

Philip Scott has always found a strange comfort in increasingly complex rulesets. Whether in physical games, interaction design, or sound synthesis, Phil is fascinated by the infinite possibilities provided by intertwining sets of instructions. He is currently exploring generative forms as they relate to electronic music and interactivity, and hopes to one day discover the kind of techno that the deep sea squid listens to.

Former Game Lab Assistant Manager

UCLA Design Media Arts (BA '15)

Refik Anadol

He is a media artist and designer working in the fields of live audio/visual performance, immersive installations and architectural photography, particularly his works explores the space among digital and physical by creating a relationship between architecture and media arts. He holds an MFA from UCLA’s Design Media Arts Department.

Former Game Lab RESIDENT

UCLA Design Media arts (MFA '14)

David Mershon

David Mershon likes to make unorthodox video games on unremarkable hardware platforms. He portrays situations which are absurd, but not senseless. He prefers reproducible mass media to uniquely instantiated art objects. He believes in the new sincerity

Former Game Lab ARTIST-IN-RESIDENCE

USC Interactive Media and Games (MFA '02)

Lauren Mahon

Just your zany neighborhood wanna-be-goth, always ready with a daily dose of "this coffee sucks". Mostly, Lauren likes making games because it allows her to break the rules, a tendency she developed during her years in catholic school. Irreverant with the best of intentions, Lauren can usually be found working on something in the game lab while talking to her computer and/or anyone else who will listen.

Former Game Lab Research Assistant

UCLA Design Media Arts (BA '15)

Gregg Tavares

Gregg is an old skool game designer programmer who started making games in 1979 in 8th grade. His first commercial game was Centipede for C64. Other popular titles include Crash Team Racing and Locoroco. He loves video games and is really excited about exploring new tech and the ideas it opens up. His research at the lab consists of exploring what can be done with his party game system, HappyFunTimes.

Former Game Lab ARTIST-IN-RESIDENCE

Veteran Game Developer

John Brumley

John graduated with an MFA in Design Media Arts at UCLA. He received his BA in Music Composition from UC Davis. He has worked in radio, live performance, and photoshop. Interests include sound transduction, virtual/reality, media assimilation, and melting.

Former Game Lab Resident

UCLA Design Media Arts (MFA '15)

Faith Myhra

Faith Myhra attained a Bachelor of Arts in Urban Studies at the University of California, Irvine and has an MA in Urban Sustainability Masters of Arts at Antioch University, Los Angeles. Her thesis focused on bridging the gap between video gamers and electronic waste recycling issues. Her hopes are not only to bring sustainable concepts to video games but also to showcase the value of video gamers to those within the sustainability movement.

Former Game Lab Resident

Antioch Urban Sustainability (MA '15)

Sam Bom

He loves to write, and tries living up to European stereotypes with coffee, cigarettes and a weird accent. A graduate student from the field of comparative literature on exchange at UCLA, working on an interpretive framework for studying games as meaning-generating objects of culture. Writes weird short fictions, and is fascinated by the experience of storytelling. Believes that in California, the sky’s never the color of a dead television channel; but it’s pretty good in resembling a Blue Screen of Death.

Former Game Lab Resident

Universiteit Utrecht Comp. Lit. (MA '15)

David Wicks

David Wicks is an artist exploring landscape systems and our relationship to the environment. David earned an MFA from UCLA Design Media Arts in 2011. David uses manual and computational processes to sample, interpret, and synthesize new forms from the physical world. These processes yield maps, drawings, animations, and games.

Former Game Lab Resident

UCLA Design Media Arts ('11)

Zeyu Ren

Zeyu Ren is an enthusiastic artist that interested in concept design, motion graphics and illustration. He desires to understand the world by observing how light and shape interacts. He practices digital painting everyday, exploring concept that has not yet exists. Spacecraft, Machines and Mechs are his favorites. He currently studies at UCLA Design | Media Arts.

Former Game Lab Resident

UCLA Design Media Arts (BA '16)

Kelly Chu

Kelly Chu is a designer with an affinity for print and object-making. Every now and then, she designs for the web and tells stories with videos. She graduated from UCLA in the Design | Media Arts program with a minor in Art History.

Former Game Lab Resident

UCLA Design Media Arts (BA '15)

Kristyn Solie

kyttenjanae (Kristyn Solie) is a Design | Media Arts Alumni and former Game Lab Resident. Her interests include experimental media, interactivity, the color pink, old computers, animals, plants, places, and things. She makes animations and small games. You can check out her blog here.

Former Game Lab Resident

UCLA Design Media Arts (BA '14)

Samson Klitsner

This is Samson Klitsner, and that is a bathtub made of free stuff from craigslist. Interested in the intersection of interactivity, sound, and physical space, Samson is a creator of digital and physical experiences.

Former Game Lab Resident

UCLA Design Media Arts (BA '16)

Bijun Liang

Interested in narrative and multidisciplinary work, Bijun is particularly attracted to the interactive and world-building nature of game design. Currently, she enjoys using food as a leeway to comment on anything.

Former Game Lab Resident

UCLA Design Media Arts (BA '16)

David Gao

David is an undergraduate in the department of Design | Media Arts and Geography. He is interested in geospatial technology and how geography and maps could be integrated into games. He has recent interests include sound and electronics.

Former Game Lab Resident

UCLA Design Media Arts (BA '16)

Annamaria Andrea Vitali

Andrea is a design PhD candidate from Politecnico di Milano. Her research investigates videogames for meaningful play and aesthetic experiences. While defining a theoretical model, she is currently exploring how aesthetics, perceptive and intangible languages of digital medium contribute to meaningful play and player’s sense making processes by designing some experimental games.

Former Game Lab Resident

Politecnico di Milano Design (Ph.D. '17)

Kate Hollenbach

Kate Hollenbach is a graduate student in Design Media Arts. Her work explores the relationship between technology, gesture, and motion. Chrono Trigger is her favorite game of all time.

Former Game Lab RESIDENT

UCLA Design Media Arts (MFA '17)

L Tusman

L Tusman is a new media artist and curator interested in the application of the radical ethos of collectives and DIY culture to the creation of, aesthetics, and open-source distribution methods of digital culture. His artistic output includes interactive media, video art, net art, experimental videogames, sound art, websites, twitter bots and pirate radio stations. Many of his works feature themes of self-identity, mistranslation and new methods of communication in contemporary internet culture.

Former Game Lab Resident

UCLA Design Media Arts (MFA '17)

Lander

Lander is a multi-disciplinary artist interested in the convergence of theory, games and fine-art. He has worked with motion graphics design for television, Audio-Visual and I.T. support for University, as well as in social services for marginalized populations. His art reflects interests in outsiders, misfits, complex conceptual structures, humor and discomfort.

Former Game Lab Resident

UCLA Design Media Arts (MFA '17)

Kristin McWharter

Kristin McWharter is a multi- disciplinary artist whose work interrogates the relationship between competition and intimacy. Her research explores where personal experiences of awkwardness manifest from within both individual and group perspectives. She uses immersive sculptural installations, videos, and viewer- inclusive performances to blur the boundaries of social intimacy and personal narrative in an effort to invoke viewer’s individual relationships to affection, antagonism, sincerity and discomfort.

Former Game Lab Resident

UCLA Design Media Arts (MFA '18)

Aram Bartholl

Aram Bartholl's work creates an interplay between internet, culture and reality. How do our taken-for-granted communication channels influence us? Bartholl asks not just what humans are doing with media, but what media is doing with humans. Tensions between public and private, online and offline, techno-lust and everyday life are at the core of his work and his public interventions and installations, often entailing surprisingly physical manifestations of the digital world, challenge our concepts of reality and incorporeality.

Former UCLA DMA Visiting Faculty ('16)

University of the Arts Berlin (UdK '02)

Marilú Medrano

Marilú Medrano is a Ph.D. Candidate in the Department of English. Her work focuses on performance and mestizaje in 20th/21st century literature of the Americas. She loves playing video games and is crafting a video game that reimagines the Americas colonial history (Meso-America region) from the perspective of a young Malinche (Malinalli/Malintzin).

Former Game Lab Resident

UCLA English (Ph.D. '18)

Walter Langelaar

Walter Langelaar is an artist and subcultural activist from the Netherlands. His work in media arts and design questions our digitally networked cultures and infrastructure in varying dimensions through sculpture, installation, online performance and critical intervention.

Former Game Lab ARTIST-IN-RESIDENCE

Piet Zwart Institute media design (MA)