CONTEXTCreated in the Spring 2014 Interactivity class (DESMA 28), taught by Casey Reas
MEDIUMProcessing, touch sensors, projection
PEOPLEChristian Gimber : Game Designer
Juggle is a minimal arcade game inspired by early video games such as Pong that seeks to map digital space to physical space. The game screen is projected onto the floor, with wall-mounted touch capacitive sensors activating corresponding buttons in-game. Players use the bumpers to juggle the ball and keep it in play. If the ball drifts past the bumpers, the game is over. Each bump increases the score – and the ball speed. Juggle to survive!
Juggle v2.0 was featured in Half & Half – UCLA’s 2015 Design | Media Arts Undergraduate Exhibition. This “LIVECADE” mode also features persistent high scores and a name input screen.