CONTEXTCreated for Eddo Stern's Winter 171 Class
MEDIUMUnity, puppets, photogrammetry
PEOPLEJinjie Chen : Game Designer, Fabricator
Jumo Yang : Game Designer, Fabricator
Ivan’s Parallel Reality is a demo of a narrative game exploring an art making factory in a hypothetical future. This game uses photogrammetry to translate handmade puppets and models into 3D assets, a process that preserves the unique imperfections of hand crafted objects. The factory scene in this game was a “parallel reality” of the factory models built by hand in reality, and the main character Ivan also exists simultaneously in the game and in reality. This project uses Reality Capture for photogrammetry, and Zbrush for cleaning models. The process was inspired by indie game Harold Halibut.