Binary Hangman

Players enter their letter guesses in binary form.

DATE

2011

CONTEXT

Created in the Spring 2011 Programming Media 2 Class (DESMA 152B/252B), taught Eddo Stern

MEDIUM

Arduino, plastic, electronics

PEOPLE

Ben Mandeberg  :  Game Designer

In Binary Hangman, players use the five buttons to input letter guesses in binary form (1 = A, 26 = Z) to find the randomly-chosen five-letter word. Audio and visual cues indicate correct or incorrect letters, previous guesses, remaining guesses, etc. Whiteboard squares allow players to keep track of their correct guesses.