
Tealeaf Dancer
Keep yourself illuminated by following the pulsing light.
LINKS AND DOWNLOADS
DATE
2010CONTEXT
Created for Winter 2010 Game Development Class (DMA 157B), taught by Eddo SternMEDIUM
Unity 3DPEOPLE
Gleb Denisov : Game DesignSteven Wilson : Game Design
As part of a class assignment, students were asked to create games based on a song of their choosing. As an additional requirement, the duration of each game was equivalent to the song upon which it was based.
In Tealeaf Dancer, the player controls a ball of light in a dark world. In order to keep from dimming, the player must either collect other small light sources or keep close to the large pulsing light as it travels through the world.
Play Tealeaf Dancer here.