Tealeaf Dancer

Keep yourself illuminated by following the pulsing light.

DATE

2010

CONTEXT

Created for Winter 2010 Game Development Class (DMA 157B), taught by Eddo Stern

MEDIUM

Unity 3D

PEOPLE

Gleb Denisov  :  Game Design
Steven Wilson  :  Game Design

As part of a class assignment, students were asked to create games based on a song of their choosing. As an additional requirement, the duration of each game was equivalent to the song upon which it was based.

In Tealeaf Dancer, the player controls a ball of light in a dark world. In order to keep from dimming, the player must either collect other small light sources or keep close to the large pulsing light as it travels through the world.

Play Tealeaf Dancer here.