Super Power Hour V2
LINKS AND DOWNLOADS
DATE
2012CONTEXT
Created in the Fall 2012 Games Design Class (DESMA 157), taught Eddo SternMEDIUM
Plastic, wood, paint, paperPEOPLE
Jarad Solomon : Game DesignerEmma Saakyan : Game Designer
Jordan Raoufpur : Game Designer
Valentina Rabinovich : Game Designer
Michelle Lin : Game Designer
Betty Shen : Game Designer
Christopher Breault : Game Designer
Adi Schlank : Game Designer
Kevin Lin : Game Designer
Edward Win : Game Designer
Brianda Perez : Game Designer
Super Power Hour is an ongoing collaborative project initially created in the Game Design Workshop class. A four-week-long experiment in collective world-building and complex systems, it begins with each participant conceptualizing a “Character,” and what agency it may have in a world. After all the characters are presented the group builds the world and designs all of its rules and systems needed to accommodate all vectors of agency. The characters are then all revised to build rules that describe their possible actions and vulnerabilities to interface with the world’s systems and all of the other characters. Finally students design a playable deck of cards and miniature game pieces, and scenarios that make up mini games in the world.