The UCLA Game Lab is directed by Professor Eddo Stern. The lab is home to affiliated faculty, both graduate and undergraduate students from various discplines, as well as visiting artists and researchers.

This is a list of all people who have worked in the UCLA Game Lab past and present, click the links below to filter by current and alumni:

People »

~ ALL TIME GAME LAB TEAM ~

Eddo Stern

Eddo Stern

Eddo Stern works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation. He works with new modes of narrative and documentary, experimental game design, fantasies of technology and history, and cross-cultural representation. At the Design | Media Arts Department he teaches courses on game design and culture; computer game development; and physical computing in an art context.

Game Lab Director

DMA faculty

about_me2-294x218

Tyler Stefanich

Tyler Stefanich received his Bachelor of fine arts in Web and Multimedia Environments from Minneapolis College of Art and Design. His work has a fascination with invention and reinvention, altering objects such as a vintage television or an oscilloscope. His work draws on memory and unconscious habits of interpretation, using analog/digital-technologies to dislodge the viewer’s sense of normalcy.

Game Lab Manager

DMA grad

moonwalk

David Elliott

David Elliott has an MFA from the UCLA Design Media Arts department, a background in photography from International Center of Photography in New York and fine art from San Francisco Art Institute. He is currently managing the UCLA Game Lab.

Game Lab Manager

DMA staff

Stephen Mamber

Stephen Mamber

Stephen Mamber teaches in the Cinema and Media Studies Program of the Theater, Film, and Television school at UCLA. His Digital Media courses include the seminars "Issues in Electronic Culture", "Computer Applications for Film Studies", and "Videogame Theory." His film courses include classes on narrative theory, visual analysis, directors and genres, and many other subjects.

Game Lab TFT LIAISON

TFT faculty

Peter Lu

Peter Lu

Peter Lu has been inspired by the likes of other independent games to be a developer himself. He wants to bring back a sense of continuity that seems lost in so many "designed by committee" games that currently flood the market. Peter believes that developers should be in control of the tools used to create creative content instead of letting the tools dictate creative boundaries. He has since made several games and continues to work on new games.

Game Lab Resident

Math grad

Hayley Greenhalgh

Hayley Greenhalgh

Hayley Greenhalgh is a 4th year Design/Media Arts student at UCLA with a focus in motion graphics, animation and interactive media. She likes comics, science fiction and pretty old books. She hates weedwhackers and black licorice. She'll play any game that has an interesting story or incredible art (preferably both), but she'll also settle for nostalgia.

Game Lab Resident

DMA undergrad

Adeline Ducker

Adeline Ducker

Adeline Ducker explores narrative in media through games, animation, and film. She is intrigued by trends in society and expresses her observations through figurative imagery or story. Her work is influenced by all things horror, fantastical, and even downright strange. She is currently a 4th year student at UCLA and is majoring in Design | Media Arts.

Game Lab Resident

DMA undergrad

Pete Hawkes

Pete Hawkes

Pete Hawkes explores the potential of natural patterns and processes in art and learning. He received a BFA in Graphic Design from Brigham Young University and has taught interactive design at Utah Valley University and the Maryland Institute College of Art. Pete has over 10 years of interactive design and motion experience working with a wide range of clients including Ogilvy Interactive, KFC, Liz Claiborne, JWT, and the Sci-Fi Channel.

Game Lab Resident

DMA grad

mubbasir

Mubbasir Kapadia

Mubbasir Kapadia is a PhD student in the Computer Science Department at UCLA. He is a joint member of the Modeling, Animation and Graphics Lab (MAGIX) as well as the Game Lab, and aspires to inject his research in computer animation and artificial intelligence into making innovative and experimental games.

Game Lab Research Assistant

CS PHD

cecil

Jonathan Cecil

Jonathan Cecil is a visual artist living and working in Los Angeles, California. He received a BA in Studio Art from University of California Santa Barbara. Jonathan's work has been exhibited in galleries and museums including Donna Beam Gallery at University of Nevada Las Vegas and Santa Barbara Contemporary Arts Forum. His work is in public collections including The Getty Center.

Game Lab Resident

DMA grad

Mark Essen

Mark Essen

Mark Essen is a game designer, he lives in Los Angeles and is currently a grad student in UCLA's Design and Media Arts program. His work has been exhibited at FILE in Sao Paulo, the New Museum in New York, MoCCA in Toronto, FACT, [DAM] Berlin, Vice/Intel's international Creators Project, and various other galleries, festivals, and basements.

Game Lab Resident

DMA grad

Yilip Kang

Yilip Kang

Having graduated with a Bachelors of Arts degree from UC Berkeley, Yilip is currently completing his Masters of Architecture degree in the department of Architecture and Urban Design at UCLA. His academic and personal research includes 3D visual studies, robotics, and prototyping.

Game Lab Research Assistant

Architecture grad

Bob Frederick

Bob Frederick

Bob Frederick is a designer and a graduate student in the UCLA Architecture department. He holds a Bachelor of Arts in Architecture from the University of Kentucky. Working on projects at firms in Los Angeles and New York, he has developed an interest in 3d modeling and visual production.

Game Lab Research Assistant

Architecture grad

Joshua Nuernberger

Joshua Nuernberger

Joshua Nuernberger is a 3rd year undergrad in Design | Media Arts who is interested in illustration, narrative, film, and gaming. His work has been featured at the Independent Games Festival (Game Developers Conference), IndieCade @ E3, Indie Games Arcade (Eurogamer Expo), and in PCGamer and Game Developer Magazine.

Game Lab Resident

DMA undergrad

Bryan Wuest

Bryan Wuest

Bryan Wuest is a current graduate student of Cinema and Media Studies in the School of Theater, Film, and Television at UCLA. His interests lie in both video game theory and design. He'd like to explore how narrative and affect are composed and controlled through gameplay, and the experience this creates for the player. He is also a pretty good baker.

Game Lab Research Assistant

TFT PHD

sean_soria

Sean Soria

Sean Soria does not have an evil twin, but easily finds others to play as second player. He enjoys video games with intriguing plots and computer programming. He's managed to combine his love of video games and programming at the UCLA Game Lab. In his free time he's also working on his PhD in the Computer Science department at UCLA.

Game Lab RESIDENT

CS PHD

stevenMug

Steven Amrhein

Steven Amrhein recently graduated from UCLA with a BA in Design/Media Arts and a minor in Film, and is currently working on a series of woodblock prints while pursuing migrant farming. As a designer/artist he is interested in novel forms of digital interaction and traditional image-making techniques.

Game Lab Research Assistant

DMA undergrad

anton

Anton Bobkov

Anton Bobkov is a first year graduate math student at UCLA. He likes power metal, the Harry Potter series, and oversized tea cups. In video games, he looks for complex game mechanics and interconnected storylines. He enjoys programming AI for games and never misses a chance to put a ridiculously complicated simulation into any piece of code.

Game Lab Resident

Math grad

dawsonsmug

Dawson Dill

Dawson Dill is a recent graduate of the UCLA Design | Media Arts Department with a minor in film. He likes to explore the way systems can define narrative as well as data... but maybe not as much as he likes drawing pictures of gross people doing weird things. Someday he hopes to bring the two together.

DMA undergrad

chris-reilly

Chris Reilly

Chris Reilly is an artist, writer, hacker and teacher. Chris received his BFA with a focus on New Media from the School of the Art Institute of Chicago in 2006. His artwork incorporates a range of media including video games, kinetic sculpture and robots.

Game Lab RESEARCH ASSISTANT

DMA grad

Garrett_profile_sm

Garrett Johnson

Independent major from the design department with an interest in both programming and art direction related to game design and development. He is currently working in the game lab developing independent projects.

Game Lab RESIDENT

DMA undergrad

portrait

Noa P. Kaplan

Noa P. Kaplan is an artist and teacher living in Los Angeles, California. Her work examines micro-cosmic architectures and the impact of technology on production processes, material structure, and scale.

Game Lab RESEARCH ASSISTANT

DMA grad

IMG_0023

Jonathan Bae

Jonathan Bae is a high school senior with a deep interest for game development, logo design and creative writing. He has earned a Young Authors Award in 2006, listens to slam death metal and has a constant craving for tacos. In his free time, he plays competetive computer games at a semi-serious level and freehands symmetrical logos. He plays World of Warcraft, earning 'Insane in the Membrane' in 2009.

Game Lab Intern

UCLA Community School

Pic4gameLab

Justin Rabanales

Coming from the UCLA Community Schools, Justin Rabanales is a high school senior with a ever growing passion for game development and computer science. He has acheived a Science Award in 2008, for having the highest science score in LAUSD. He is a Sith Lord in "Star Wars the Old Republic". When he isn't being a Sith Lord he is a COG Soldier, a DragonBorn or a Clone Trooper. His music taste fall with anything that sounds like the band DOPE.

Game Lab Intern

UCLA Community School

about_me2

Gottfried Haider

Gottfried Haider was born in 1985 in Vienna, Austria. He is a self-taught computer programmer, and joined the Vienna University of Applied Arts in 2005 to work and research in the field of computer arts. His main areas of interest are urban soundscape theory, algorithmically dealing with space, and ways of making code accessible to the audience.

Game Lab RESIDENT

DMA grad

anna

Anna Reutinger

Anna Reutinger is an undergrad at UCLA D|MA

Game Lab RESEARCH ASSISTANT

DMA undergrad

heather_pic

Heather Penn

Heather is a 4th year undergrad in Design | Media Arts whose interests lie in creating 3D environments that can abstract or distort the natural world as a way to discover meaning and create emotion. Her current game project is an attempt to actually do all that and includes themes of architectural phenomenology, memory, trees, and cute animals.

Game Lab RESIDENT

DMA undergrad

GL_01

Aliah Magdalena Dark

Aliah is a Design | Media Arts graduate student with a passion for novelty and invention. She is interested in trap doors, moving bookcases, worn leather journals and the pursuit of unfathomable treasure.

Game Lab Resident

DMA grad

seph-li

Seph Li

Sephiroth is a programmer, a graphic designer, and he makes video games. After graduating from Tsinghua University in Beijing with bachelor's degrees in Computer Software and Digital Entertainment Design, he is in UCLA pursuing a MFA degree in Design|Media Arts. Currently Sephiroth is deadly interested in making projects on exploring the relationship between information technology and people's everyday life.

Game Lab RESEARCH ASSISTANT

DMA grad

O'Grady pic

David O’Grady

David O'Grady is a PhD candidate in Cinema and Media studies who researches and writes on documentary film, Wes Anderson and video games. His dissertation is investigating video game interfaces and their implications for the experience of play. David also sometimes scribbles on his blog at erraticplay.com.

Game Lab RESIDENT

TFT PHD

collinSmithClark

Colin Smith-Clark

Colin is a cognitive psychology instructor and researcher. He studies learning and memory, and is interested in how games and game developers take advantage of learning mechanisms, as well as how embodiment, or bodily experiences, can affect things.

Game Lab RESEARCH ASSISTANT

Psychology PHD

Liam

Liam Allman

Liam is a complex synthetic life form from the distant future, sent back to play the part of a 3rd-year undergrad with interests in tabletop game design and character work (and the combination of the two: old school RPGs) until his robot overlords instruct him otherwise. His complex runtimes drive him to write articles about tabletop gaming, when he is not busy recharging his solar cells in the sculpture garden or interfacing with the primitive computing devices of the present.

Game Lab RESIDENT

DMA undergrad

Nick_profile

Nick Crockett

Nick is a game designer/developer and a recent graduate of the Design | Media Arts program. His interests include running, punching, Christmas shopping, and breaking your fancy iPad.

Game Lab RESIDENT

DMA undergrad

costa-s

Costas Sideris

Is a PhD student of UCLA Computer Science, doing research at UCLA under Demetri Terzopoulos and Petros Faloutsos ( York University, Toronto ) . He earned his Bachelor's in Computer & Electrical Engineering at National Technical University of Athens,Greece. His graduate work is focused on Human & Computer Interaction as well as physical simulations,animation and computer vision. He is a member of the UCLA Computer Graphics & Vision Laboratory . He enjoys skiing and surfing.

Game Lab RESEARCH ASSISTANT

CS PHD

OLYMPUS DIGITAL CAMERA

Daniel Henri Boden

"Daniel Boden studied French and political science at UCLA. The latter concentration connects Daniel to games by way of game theory. He is interested in games as models of choice and political interaction in which players must act strategically to optimize their payoffs. Daniel enjoys a good board game and retains fond memories of himself as a child watching his older brothers playing various installments of the 'Final Fantasy' series. He strongly believes in the zen of leveling up."

undergrad

2inches

Gautam Rangan

Gautam Rangan has a BA in Art History and Biology from UC Berkeley. He has created animations for eleven different professors at UC Berkeley, the Discovery Science channel, and the Connecticut Science Center.

Game Lab RESEARCH ASSISTANT

DMA grad

Image347

Pinar Yoldas

Pinar is a recipient of Eugene Wurzel Memorial Scholarship and Clifton Webb Scholarship from the School of the Arts and Architecture at UCLA.

Game Lab Resident

DMA grad

hideous

Alexander James Ricket

Alex Rickett is a game maker and interactive installation artist pursuing an MFA in Design Media Arts at UCLA. He received a B.S. in computer science from the University of Washington in 2010, and a computer graphics focused M.S. from UCLA in 2013. He is also an active researcher at the UCLA Game Lab, composer of dissonant electro-pop, and maker of found object sculpture. Synthesizing these interests he seeks to diffuse games into new and unfamiliar contexts thematically, functionally, and aesthetically.

Game Lab RESIDENT

CS grad

LeaSchoenfelder

Lea Schönfelder

Lea Schönfelder is an animator and game designer. She is currently a graduate student at the Baden-Wuerttemberg Film Academy and a visiting artist in residence at the UCLA Game Lab. Her games often deal with questions surrounding gender, ethics, documentary, and everyday experience and in turn spark public debate. For example the Russian Parliament discussed to ban her game "Ulitsa Dimitrova" from the Russian audience.

Game Lab Artist-in-residence

grad

diana

Diana Ford

One of diana's research focus areas is the evaluation of visual systems and information for quality for improving search, user-experience and engagement. For her dissertation she tackles how to evaluate real time 3D virtual environments for quality. She focuses on figuring out how filmmakers can harness the power of user generated content (machinima) and communities of practice in their storytelling and artistic creations without compromising on their creative freedom and control.

Game Lab RESEARCH ASSISTANT

PHD

wilm-thoben

Wilm Thoben

Wilm Thoben is a soundartist and researcher. He is currently working on his dissertation about the 1960s art and technology group E.A.T. His work deals with the perception and definition of space, the abstraction of every day life and our surroundings.

Game Lab RESEARCH ASSISTANT

PHD

415259_10151391224767959_2029276000_o

Amanda Ho

Amanda Ho is a third year Aerospace Engineering student interested in building spacecraft designed to further the cause of human exploration into space or the acquisition of scientific knowledge. Besides rocketry and other space-related things, she is also interested in technology in the application of art and indie game development. She will occasionally find her way up to Broad to nap on the Game Lab couch.

undergrad

philtoy

Philip Scott

Philip Scott has always found a strange comfort in increasingly complex rulesets. Whether in physical games, interaction design, or sound synthesis, Phil is fascinated by the infinite possibilities provided by intertwining sets of instructions. He is currently exploring generative forms as they relate to electronic music and interactivity, and hopes to one day discover the kind of techno that the deep sea squid listens to.

Game Lab Assistant Manager

DMA undergrad

Gamelab

Refik Anadol

He is a media artist and designer working in the fields of live audio/visual performance, immersive installations and architectural photography, particularly his works explores the space among digital and physical by creating a relationship between architecture and media arts. Currently MFA candidate at UCLA’s Design Media Arts Department.

Game Lab RESIDENT

DMA grad

mershonPicUCLA

David Mershon

David Mershon likes to make unorthodox video games on unremarkable hardware platforms. He portrays situations which are absurd, but not senseless. He prefers reproducible mass media to uniquely instantiated art objects. He believes in the new sincerity

Game Lab ARTIST-IN-RESIDENCE

larun_mug

Lauren Mahon

Just your zany neighborhood wanna-be-goth, always ready with a daily dose of "this coffee sucks". Mostly, Lauren likes making games because it allows her to break the rules, a tendency she developed during her years in catholic school. Irreverant with the best of intentions, Lauren can usually be found working on something in the game lab while talking to her computer and/or anyone else who will listen.

Game Lab Resident

DMA undergrad

greggman-pic-01

Gregg Tavares

Gregg is an old skool game designer programmer who started making games in 1979 in 8th grade. His first commercial game was Centipede for C64. Other popular titles in include Crash Team Racing and Locoroco. He loves video games and is really excited about exploring new tech and the ideas it opens up. He's currently at the lab exploring what can be done with his party game system, HappyFunTimes.

Game Lab ARTIST-IN-RESIDENCE

john

John Brumley

John is a student of Design Media Arts at UCLA. He received his BA in Music Composition from UC Davis. He has worked in radio, live performance, and photoshop. Interests include sound transduction, virtual/reality, media assimilation, and melting.

Game Lab Resident

DMA grad

unnamed

Faith Myhra

Faith Myhra attained a Bachelor of Arts in Urban Studies at the University of California, Irvine and is currently working on her Urban Sustainability Masters of Arts at Antioch University, Los Angeles. Her thesis is focused on bridging the gap between video gamers and electronic waste recycling issues. Her hopes are not only to bring sustainable concepts to video games but also to showcase the value of video gamers to those within the sustainability movement.

Game Lab RESEARCH ASSISTANT

grad

sam-294x220

Sam Bom

He loves to write, and tries living up to European stereotypes with coffee, cigarettes and a weird accent. A graduate student from the field of comparative literature on exchange at UCLA, working on an interpretive framework for studying games as meaning-generating objects of culture. Writes weird short fictions, and is fascinated by the experience of storytelling. Beliefs that in California, the sky’s never the color of a dead television channel; but it’s pretty good in resembling a Blue Screen of Death.

Game Lab Resident

PHD

unnamed

David Wicks

David Wicks is an artist exploring landscape systems and our relationship to the environment. David earned an MFA from UCLA Design Media Arts in 2011. David uses manual and computational processes to sample, interpret, and synthesize new forms from the physical world. These processes yield maps, drawings, animations, and games.

Game Lab Resident

DMA grad