CONTEXTCreated for Eddo Stern's Winter 171 Worldbuilding class.
PEOPLEEsther Abosch : Game Designer
Vespers as a game explores the Catholic view of Purgatory through the lense of an Elizabethan-era Everyman play. However, rather than imparting rigid moral guidelines, like in a quintessential Everyman tale, this game aims to create a space for self-reflection. As players make their way to the summit, they can interact with characters who have long since left the world below and lost their human forms, all of whom have their own opinions about the afterlife and the world below. Once they reach the summit they may interact with the music that they hear throughout the rest of the world.