The UCLA Game Lab organized and hosted a “Teaching Games in Co-Op Mode: An Interdisciplinary Curriculum Workshop” on April 10, 2015. The workshop was developed to explore the challenges of game education across the sciences, humanities and the arts. Although gaming is rapidly maturing as an industrial, cultural and artistic medium, the study and practice of games in an academic setting continues to find its footing. Game artists, designers, and scholars from across the US and Canada, as well as academics from other disciplines at UCLA participated in the workshop, exchanging ideas about the future of game education and tackling the issues of cross-disciplinary collaboration in an academic setting.

The workshop objectives, agenda, and participants are included below. For additional information about the workshop or its work product, please contact workshop co-chair and UCLA Game Lab researcher David O’Grady at

The UCLA Game Lab would like to extend a special thanks to UCLA Interdisciplinary & Cross Campus Affairs and the UC Humanities Research Institute, whose grants funded the workshop.

Starting Objectives

1. To identify the key concepts/components of an introductory, corss-disciplinary, large-scale, undergraduate game course (or series of courses).
2. To identify the structures for game centric curricula for undergaduates across and between multiple disciplines.
3. To develop an informal network in which to share information and solicit advice.

Workshop Agenda

10-12:30 p.m. Workshop morning Session
Level 1: Workshop introduction and individual presentations
Level 2: Course Design, part 1: Brainstorming a cross-listed/cross-disciplinary games course
12:30-1:30 p.m. Lunch break and UCLA Game Lab tour
1:30-5 p.m. Workshop afternoon session
Level 3: Course design, part 2: Building a cross-listed/cross-displinary games course
Session Break
Level 4: Games curriculum/program elements and aspirations in an interdisciplinary context
Level 5: Conclusion and next steps
5-6:30 p.m. Reception at UCLA Game Lab and campus walking tour


Co-Chair Eddo Stern, Professor Department of Design Media Arts;
Director, UCLA Game Lab
Co-Chair David O'Grady, PhD Candidate, Cinema and Media Studies, UCLA;
Researcher, UCLA Game Lab
Coordinator Tyler Stefanich, Manager, UCLA Game Lab, UCLA
Transcriptionist Sofia Staab-Gulbenkian, Game Lab Resident, UCLA Game Lab, UCLA
Participants Matteo Bittanti, Visiting Professor, Arts and Media, IULM University – Milan
Peter Brinson, Assistant Professor of Practice, Interactive Media Games Division of the School of Cinematic Arts, USC
Cindy Poremba, Professor, Animation and Game Design, Sheridan College Institute of Technology and Advanced Learning
Troy Richards, Associate Professor, Art, University of Delaware
Judd Ruggill, Associate Professor, Social and Behavioral Science, Arizona State University
Braxton Soderman, Assistant Professor, Film and Media Studies, University of California - Irvine
Emma Westecott, Assistant Professor, Game Design, OCAD University
Casey Reas, Professor, Design Media Arts, UCLA
Brian Kim Stefans, Assistant Professor, English, UCLA
Colin Smith-Clark, Lecturer, Psychology, Santa Monica College
Steve Mamber, Professor and Vice Chair, Film, Television and Digital Media, UCLA
Susanne Lohmann, Professor, Political Science, UCLA
Denise Mann, Associate Professor, Film, Television and Digital Media, UCLA
Oscar Moralde, PhD Candidate, Cinema and Media Studies, UCLA
Harrison Gish, PhD Candidate, Cinema and Media Studies, UCLA