R Game

Two drums are custom outfitted with piezo sensors to detect a player's input.

DATE

2010

CONTEXT

Created for Winter '09, Game Design I with Eddo Stern.

MEDIUM

PEOPLE

George Michael Brower  :  Game Designer

A sight-reading music game using overhead projection and the Arduino controller to create an immersive interface. Two drums are custom outfitted with piezo sensors to detect a player’s input. The game is controlled using custom software written in Processing.

Software rates the musical accuracy of a user’s input, and adjusts a “reward spectacle” accordingly. A “combo counter” is responsible for displaying the number of consecutively scored notes.