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Public Restroom Simulator 3000

A polemical game about the often ignored normalized dichotomous space of public restrooms.

DATE

2014

CONTEXT

DMA 157

MEDIUM

Unity3d, acrylic, smartphone, wire

PEOPLE

Jonathan Solichin  :  Game Designer

Public Restroom Simulator 3000 Demo from Jonathan Solichin on Vimeo.

In Public Restroom Simulator 3000, the player starts as a working male, finds a public restroom in the town, and pees easily. Subsequent levels increase the difficulty of peeing, simulating the gender differences highlighted in the bathroom space. The game goes on to explore other typologies of the population and the differences between their ease to find relief in basic bodily function.

Players interact via gyroscope within the mobile phone in order to immerse them into the experience and highlight the platform.