fish

Jabberwocky

Play through five interconnected levels of Lewis Carroll's poem, getting new perspective on the world with each level.

CONTEXT

Created as the final project for Game Design Workshop 2 (DMA 157B) with Professor Eddo Stern.

MEDIUM

Unity 3D

CREDITS

Gleb Denisov  :  Game Design
Jasleen Singh  :  Game Design

This multiplayer networked game, based on Lewis Carroll’s poem “Jabberwocky,” has five levels, and the player’s role and perspective changes on each. Each pair of consecutive levels is interconnected – that is, the actions and goals of the players on a higher level directly affect players on the level below. Thus entering each new level is akin to finding a new point of view which demonstrates and explains why the things are the way they are on the previous level.

For example, players navigating the first stage (as slithy toves) can jump in the air to temporarily see the whole maze, and sometimes find themselves mysteriously killed; this is because by jumping, they make themselves vulnerable to players already on the second level (as Jubjub birds), whose goal is to catch the toves. This only becomes clear once the player has reached the second level. Meanwhile, however, the samurai on level three can steal the caught fish from the Jubjub birds, and so on.

Players progress through five levels in this way to eventually reach the final showdown between the Jabberwock and the samurai.