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CONTEXTThis game was made as part of a graduate research project in the UCLA Design Media Arts department.
MEDIUMCustom camera vision software
CREDITSErik Siu : Game Designer
Body Hack allows players to hack iconic cinematic or televisual figures with their own body and their on-screen double. The system serves and exaggerates the desire of being someone famous in a cinematic environment. For instance, dancing like Michael Jackson or Madonna, performing Bruce Lee’s Nunchaku move, slam dunking like Michael Jordon, walking like John Wayne, staring on stage like Rolling Stone, being Rose to kiss Jack, making funny gesture like Charlie Chaplin or Mr. Bean, so forth. This is an amusing game not only about role-playing, but also being/hacking/staring. Players, for instance, impress bystander by excellently/awkwardly performing MJ moonwalk.
To hack, the player has to sweat up for intensive body interaction with high degree of constraints that equivalent to following the lyrics come out from karaoke, but continuous body shapes instead. A player sees a movie clip, which then pauses at the moment an iconic action or sequence involving the body of the performer is about to start. Then user consciously and continuously attempts to imitate the movie character’s movement in order to “play” the movie: for example, in a martial arts film, the performer Bruce Lee punches, and the user matches his punch for punch. Failure to simulate the actions exactly will pause the movie again. With such simple interactive form, it physically and psychologically challenges player’s perception. It encourages player to think about the body and its relationship with the media. It lets the player to learn and then perform an iconic action down to tiny little bit of instant. The unique enjoyment and amusement that provided by Body Hack would have never been experienced before.